import os import pygame FPS = 20 # # SZEROKOSC_OKNA = 1500 # WYSOKOSC_OKNA = 750 # LICZBA_POL_W_POZIOMIE = 30 LICZBA_POL_W_PIONIE = 15 BOK_POLA = 45 ODSTEP_MIEDZY_POLAMI = 1 SZEROKOSC_OKNA = LICZBA_POL_W_POZIOMIE * (BOK_POLA + ODSTEP_MIEDZY_POLAMI) + ODSTEP_MIEDZY_POLAMI WYSOKOSC_OKNA = LICZBA_POL_W_PIONIE * (BOK_POLA + ODSTEP_MIEDZY_POLAMI) + ODSTEP_MIEDZY_POLAMI # BOK_AGENTA1_W_POLACH = 1 BOK_AGENTA1 = BOK_AGENTA1_W_POLACH * (BOK_POLA + ODSTEP_MIEDZY_POLAMI) - ODSTEP_MIEDZY_POLAMI # DUZA_SZAFA = 1 # BIALY = (255, 255, 255) JASNOSZARY1 = (200, 200, 200) SZARY1 = (150, 150, 150) ZIELONY1 = (26, 122, 26) CZARNY = (0, 0, 0) CIEMNY_BRAZOWY1 = (60, 19, 33) ZOLTY1 = (231, 213, 69) NIEBIESKI1 = (65, 125, 225) IKONA = pygame.transform.scale(pygame.image.load(os.path.join('Ikony', 'osoba2.png')), (BOK_AGENTA1, BOK_AGENTA1)) KALUZA = pygame.transform.scale(pygame.image.load(os.path.join('Ikony', 'kaluza.png')), (BOK_AGENTA1, BOK_AGENTA1)) DYWAN = pygame.transform.scale(pygame.image.load(os.path.join('Ikony', 'dywan.png')), (BOK_AGENTA1, BOK_AGENTA1)) ### ### GREY = (150, 150, 150) RED = (255, 0, 0) BLUE = (55, 55, 255) BLACK = (0, 0, 0) GREEN = (0, 200, 0) DARKGREY = (150, 150, 150) UGLY_PINK = (255, 0, 255) BROWN = (153, 76, 0) GOLD = (153, 153, 0) DARKGREEN = (0, 102, 0) DARKORANGE = (255, 128, 0) # # NUMBER_OF_BLOCKS_WIDE=8 # NUMBER_OF_BLOCKS_HIGH=8 # BLOCK_HEIGHT=round(SZEROKOSC_OKNA/NUMBER_OF_BLOCKS_HIGH) # BLOCK_WIDTH=round(WYSOKOSC_OKNA/NUMBER_OF_BLOCKS_WIDE) # MAPFILE = "map.txt" TITLE = "Gierka" # NUMBER_OF_BLOCKS_WIDE = LICZBA_POL_W_POZIOMIE NUMBER_OF_BLOCKS_HIGH = LICZBA_POL_W_PIONIE BLOCK_HEIGHT = BOK_POLA BLOCK_WIDTH = BOK_POLA