InteligentnySaper/classes/system.py

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import pygame
class Window:
window:None
width:int
height:int
title:str
icon_path:str
paused:bool
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pause_menu:None
search: pygame.Surface
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def __init__(self, width:int=640, height:int=480, title="", icon_path=""):
self.set_resolution(width,height)
self.set_title(title)
self.set_icon(icon_path)
self.mount()
self.paused=False
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self.pause_menu = pygame.Surface((width, height))
self.pause_menu.set_alpha(128)
self.pause_menu.fill((0,0,0))
self.search = pygame.Surface((width, height), flags=pygame.SRCALPHA)
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def set_resolution(self, width:int, height:int):
self.width = width
self.height = height
def set_title(self, title:str):
self.title=title
def set_icon(self, icon_path:str):
self.icon_path= icon_path
def mount(self):
self.window = pygame.display.set_mode((self.width,self.height))
pygame.display.set_caption(self.title)
if self.icon_path != "":
icon = pygame.image.load(self.icon_path)
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pygame.display.set_icon(icon)
def pause(self, paused:bool):
self.paused=paused
if self.paused:
self.window.blit(self.pause_menu,(0,0))
pygame.display.update()
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#self.search.fill(pygame.Color(0,0,0,0))
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def draw_search(self, pos1:list=[0,0], pos2:list=[0,0], tile_size:int=64):
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#self.search.fill(pygame.Color(0,0,0,0))
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pos1 = [pos1[0]*tile_size, pos1[1]*tile_size]
pos2 = [pos2[0]*tile_size, pos2[1]*tile_size]
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pygame.draw.line(self.search, pygame.Color(255,0,0), pos1, pos2, 5)
pygame.display.flip()
self.search.blit(self.window, (0,0))
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pygame.display.update()