InteligentnySaper/classes/ai.py

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2022-03-10 00:13:14 +01:00
import pygame
from classes import minesweeper, system
from random import randrange
class AI:
window:system.Window
map:minesweeper.Map
saper:minesweeper.Minesweeper
#jak True to można się poruszać strzałkami, jak False sam się porusza
user_controlled=False
def __init__(self, window, map, saper):
self.window = window
self.map = map
self.saper = saper
#co ma zrobić tylko na początku
def ready(self):
pass
#co ma robić przy każdym FPS'ie
def update(self):
if self.user_controlled:
self.minesweeper_controls()
return
self.chaos_controls()
def minesweeper_controls(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_DOWN]:
self.saper.move(self.map, 0)
elif keys[pygame.K_UP]:
self.saper.move(self.map, 180)
elif keys[pygame.K_LEFT]:
self.saper.move(self.map, 270)
elif keys[pygame.K_RIGHT]:
self.saper.move(self.map, 90)
def chaos_controls(self):
dir = randrange(4)
if dir==0:
self.saper.move(self.map, 0)
elif dir==1:
self.saper.move(self.map, 180)
elif dir==2:
self.saper.move(self.map, 270)
elif dir==3:
self.saper.move(self.map, 90)