InteligentnySaper/classes/bfs.py

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import heapq # dla utrzymania fringe
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from classes import node, minesweeper, system
import time
class BFS:
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window: system.Window
agent: minesweeper.Minesweeper
node: node.Node
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def __init__(self, agent, window):
self.agent = agent
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self.window = window
def successor(self, current_position):
new_nodes = []
neighbours_list = self.agent.sensor(current_position[0], current_position[1])
#print(f'Current position {current_position}')
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#print(neighbours_list[0])
#print(neighbours_list[1])
#print(neighbours_list[2])
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#print(neighbours_list)
# if neighbours_list[1][0] not in ['wall', 'cliff_south', 'cliff_east', 'cliff_north', 'cliff_west']:
# new_nodes.append([current_position[0] - 1, current_position[1]])
# if neighbours_list[2][1] not in ['wall', 'cliff_south', 'cliff_east', 'cliff_north', 'cliff_west']:
# new_nodes.append([current_position[0], current_position[1] + 1])
# if neighbours_list[1][2] not in ['wall', 'cliff_south', 'cliff_east', 'cliff_north', 'cliff_west']:
# new_nodes.append([current_position[0] + 1, current_position[1]])
# if neighbours_list[0][1] not in ['wall', 'cliff_south', 'cliff_east', 'cliff_north', 'cliff_west']:
# new_nodes.append([current_position[0],current_position[1] - 1])
# if current_position[2] == 0: # jesli patrzy na polnoc
# if neighbours_list[1][0] not in ['wall', 'cliff_south', 'cliff_east', 'cliff_north', 'cliff_west']:
# tmp = ('forward', [current_position[0] - 1, current_position[1], 0])
# new_nodes.append(tmp)
# if neighbours_list[0][1] not in ['wall', 'cliff_south', 'cliff_east', 'cliff_north', 'cliff_west']:
# tmp = ('left', [current_position[0],current_position[1], 270])
# new_nodes.append(tmp)
# if neighbours_list[2][1] not in ['wall', 'cliff_south', 'cliff_east', 'cliff_north', 'cliff_west']:
# tmp = ('right', [current_position[0], current_position[1], 90])
# new_nodes.append(tmp)
#
# if current_position[2] == 90: # jesli patrzy na wschod
# if neighbours_list[2][1] not in ['wall', 'cliff_south', 'cliff_east', 'cliff_north', 'cliff_west']:
# tmp = ('forward', [current_position[0], current_position[1] + 1, 90])
# new_nodes.append(tmp)
# if neighbours_list[1][0] not in ['wall', 'cliff_south', 'cliff_east', 'cliff_north', 'cliff_west']:
# tmp = ('left', [current_position[0], current_position[1], 0])
# new_nodes.append(tmp)
# if neighbours_list[1][2] not in ['wall', 'cliff_south', 'cliff_east', 'cliff_north', 'cliff_west']:
# tmp = ('right', [current_position[0], current_position[1], 180])
# new_nodes.append(tmp)
#
# if current_position[2] == 180: # jesli patczy na poludzie
# if neighbours_list[1][2] not in ['wall', 'cliff_south', 'cliff_east', 'cliff_north', 'cliff_west']:
# tmp = ('forward', [current_position[0] + 1, current_position[1], 180])
# new_nodes.append(tmp)
# if neighbours_list[2][1] not in ['wall', 'cliff_south', 'cliff_east', 'cliff_north', 'cliff_west']:
# tmp = ('left', [current_position[0], current_position[1], 90])
# new_nodes.append(tmp)
# if neighbours_list[0][1] not in ['wall', 'cliff_south', 'cliff_east', 'cliff_north', 'cliff_west']:
# tmp = ('right', [current_position[0],current_position[1], 270])
# new_nodes.append(tmp)
#
# if current_position[2] == 270: # jesli patczy na wschod
# if neighbours_list[0][1] not in ['wall', 'cliff_south', 'cliff_east', 'cliff_north', 'cliff_west']:
# tmp = ('forward', [current_position[0],current_position[1] - 1, 270])
# new_nodes.append(tmp)
# if neighbours_list[1][2] not in ['wall', 'cliff_south', 'cliff_east', 'cliff_north', 'cliff_west']:
# tmp = ('left', [current_position[0], current_position[1], 180])
# new_nodes.append(tmp)
# if neighbours_list[1][0] not in ['wall', 'cliff_south', 'cliff_east', 'cliff_north', 'cliff_west']:
# tmp = ('right', [current_position[0], current_position[1], 0])
# new_nodes.append(tmp)
if current_position[2] == 180: # jesli patrzy na polnoc
if neighbours_list[0][1] not in ['wall', 'cliff_south', 'cliff_east', 'cliff_north', 'cliff_west']:
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if neighbours_list[0][1] == 'grass':
cost = 2
elif neighbours_list[0][1] == 'sand':
cost = 1
elif neighbours_list[0][1] == 'mine':
cost = 0
tmp = ('forward', [current_position[0], current_position[1] - 1, 180], cost)
new_nodes.append(tmp)
if neighbours_list[1][0] not in ['wall', 'cliff_south', 'cliff_east', 'cliff_north', 'cliff_west']:
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if neighbours_list[1][0] == 'grass':
cost = 2
elif neighbours_list[1][0] == 'sand':
cost = 1
elif neighbours_list[1][0] == 'mine':
cost = 0
tmp = ('left', [current_position[0],current_position[1], 270], cost)
new_nodes.append(tmp)
if neighbours_list[1][2] not in ['wall', 'cliff_south', 'cliff_east', 'cliff_north', 'cliff_west']:
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if neighbours_list[1][2] == 'grass':
cost = 2
elif neighbours_list[1][2] == 'sand':
cost = 1
elif neighbours_list[1][2] == 'mine':
cost = 0
tmp = ('right', [current_position[0], current_position[1], 90], cost)
new_nodes.append(tmp)
if current_position[2] == 90: # jesli patrzy na wschod
if neighbours_list[1][2] not in ['wall', 'cliff_south', 'cliff_east', 'cliff_north', 'cliff_west']:
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if neighbours_list[1][2] == 'grass':
cost = 2
elif neighbours_list[1][2] == 'sand':
cost = 1
elif neighbours_list[1][2] == 'mine':
cost = 0
tmp = ('forward', [current_position[0] + 1, current_position[1], 90], cost)
new_nodes.append(tmp)
if neighbours_list[0][1] not in ['wall', 'cliff_south', 'cliff_east', 'cliff_north', 'cliff_west']:
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if neighbours_list[0][1] == 'grass':
cost = 2
elif neighbours_list[0][1] == 'sand':
cost = 1
elif neighbours_list[0][1] == 'mine':
cost = 0
tmp = ('left', [current_position[0], current_position[1], 180], cost)
new_nodes.append(tmp)
if neighbours_list[2][1] not in ['wall', 'cliff_south', 'cliff_east', 'cliff_north', 'cliff_west']:
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if neighbours_list[2][1] == 'grass':
cost = 2
elif neighbours_list[2][1] == 'sand':
cost = 1
elif neighbours_list[2][1] == 'mine':
cost = 0
tmp = ('right', [current_position[0], current_position[1], 0], cost)
new_nodes.append(tmp)
if current_position[2] == 0: # jesli patczy na poludzie
if neighbours_list[2][1] not in ['wall', 'cliff_south', 'cliff_east', 'cliff_north', 'cliff_west']:
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if neighbours_list[2][1] == 'grass':
cost = 2
elif neighbours_list[2][1] == 'sand':
cost = 1
elif neighbours_list[2][1] == 'mine':
cost = 0
tmp = ('forward', [current_position[0], current_position[1] + 1, 0], cost)
new_nodes.append(tmp)
if neighbours_list[1][2] not in ['wall', 'cliff_south', 'cliff_east', 'cliff_north', 'cliff_west']:
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if neighbours_list[1][2] == 'grass':
cost = 2
elif neighbours_list[1][2] == 'sand':
cost = 1
elif neighbours_list[1][2] == 'mine':
cost = 0
tmp = ('left', [current_position[0], current_position[1], 90], cost)
new_nodes.append(tmp)
if neighbours_list[1][0] not in ['wall', 'cliff_south', 'cliff_east', 'cliff_north', 'cliff_west']:
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if neighbours_list[1][0] == 'grass':
cost = 2
elif neighbours_list[1][0] == 'sand':
cost = 1
elif neighbours_list[1][0] == 'mine':
cost = 0
tmp = ('right', [current_position[0],current_position[1], 270], cost)
new_nodes.append(tmp)
if current_position[2] == 270: # jesli patczy na wschod
if neighbours_list[1][0] not in ['wall', 'cliff_south', 'cliff_east', 'cliff_north', 'cliff_west']:
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if neighbours_list[1][0] == 'grass':
cost = 2
elif neighbours_list[1][0] == 'sand':
cost = 1
elif neighbours_list[1][0] == 'mine':
cost = 0
tmp = ('forward', [current_position[0] - 1,current_position[1], 270], cost)
new_nodes.append(tmp)
if neighbours_list[2][1] not in ['wall', 'cliff_south', 'cliff_east', 'cliff_north', 'cliff_west']:
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if neighbours_list[2][1] == 'grass':
cost = 2
elif neighbours_list[2][1] == 'sand':
cost = 1
elif neighbours_list[2][1] == 'mine':
cost = 0
tmp = ('left', [current_position[0], current_position[1], 0], cost)
new_nodes.append(tmp)
if neighbours_list[0][1] not in ['wall', 'cliff_south', 'cliff_east', 'cliff_north', 'cliff_west']:
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if neighbours_list[0][1] == 'grass':
cost = 2
elif neighbours_list[0][1] == 'sand':
cost = 1
elif neighbours_list[0][1] == 'mine':
cost = 0
tmp = ('right', [current_position[0], current_position[1], 180], cost)
new_nodes.append(tmp)
return new_nodes
# fringe = struktura danych przeszowyjąca wierchowki do odwiedzenia
# explored = lista odwiedzonych stanow
# position_at_beginning = stan poczatkowy
# succ = funkcja nastempnika
# goaltest = test spewnienia celu
def graphsearch(self, fringe, explored, succ, goaltest):
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# def manhattan(state, target_state):
# return abs(state.get_x() - target_state.get_x()) + abs(state.get_y() - target_state.get_y())
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self.window.pause(True)
positiont_at_beginning = [self.agent.position_x, self.agent.position_y, self.agent.rotation_degrees] # x, y, gdzie_patczy
print(f'Position {positiont_at_beginning}')
final_action_list = [] # lista co ma robic zeby dojechac do miny
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root = node.Node(None, None, positiont_at_beginning, 0) # parent, action, position
counter = 0
heapq.heappush(fringe, (counter, root))
#visited_position = []
while len(fringe) != 0:
flag = True
if len(fringe) == 0:
return False
tmp_node = heapq.heappop(fringe) # node
tmp_node_position = tmp_node[1].get_position() # x, y , gdzie patczy
#print(f'Position before succ {tmp_node_position}')
#visited_position.append(tmp_node_position)
explored.append(tmp_node_position)
if tmp_node_position[:2] == goaltest:
print('Find')
while tmp_node[1].get_parent() is not None:
final_action_list.append(tmp_node[1].get_action())
tmp_node = tmp_node[1].get_parent()
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final_action_list.reverse()
print(final_action_list)
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self.window.pause(False)
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return final_action_list
# nie wiem na razie po co to
# chyba visited_position lepszy odpowiednik
# explored.append(tmp_node)
neighbours_list_of_our_node = self.successor(tmp_node_position) # lista możliwych akcij
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print(neighbours_list_of_our_node)
for node_ in neighbours_list_of_our_node:
# jesli pozucja wezla nie jest w fringe i nie jest w visited
if [node_[1][0], node_[1][1], node_[1][2]] not in explored and node_[1][0] >= 0 and node_[1][1] >=0:
counter += 1
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x = node.Node(tmp_node, node_[0], node_[1], node_[2]) # action
heapq.heappush(fringe, (counter, x))
self.window.draw_search([self.agent.position_x, self.agent.position_y], [node_[1][0], node_[1][1]])