From 02a833e0c318a73bbef3a809ee1d5035160ce61d Mon Sep 17 00:00:00 2001 From: s464859 <@> Date: Thu, 7 Apr 2022 19:32:51 +0200 Subject: [PATCH] wciaz niedzialajacy feature --- classes/bfs.py | 2 +- classes/system.py | 8 +++++--- main.py | 2 +- 3 files changed, 7 insertions(+), 5 deletions(-) diff --git a/classes/bfs.py b/classes/bfs.py index 9e70610..c0e3088 100644 --- a/classes/bfs.py +++ b/classes/bfs.py @@ -96,7 +96,7 @@ class BFS: x = node.Node(tmp_node, None, [node_[0], node_[1]]) # action heapq.heappush(fringe, (counter, x)) self.window.draw_search([self.agent.position_x, self.agent.position_y], [node_[0], node_[1]]) - time.sleep(0.01) + #time.sleep(0.01) diff --git a/classes/system.py b/classes/system.py index d6784a8..121b9a3 100644 --- a/classes/system.py +++ b/classes/system.py @@ -45,11 +45,13 @@ class Window: if self.paused: self.window.blit(self.pause_menu,(0,0)) pygame.display.update() - self.search.fill(pygame.Color(0,0,0,0)) + #self.search.fill(pygame.Color(0,0,0,0)) def draw_search(self, pos1:list=[0,0], pos2:list=[0,0], tile_size:int=64): - self.search.fill(pygame.Color(0,0,0,0)) + #self.search.fill(pygame.Color(0,0,0,0)) pos1 = [pos1[0]*tile_size, pos1[1]*tile_size] pos2 = [pos2[0]*tile_size, pos2[1]*tile_size] - pygame.draw.line(self.search, pygame.Color(255,0,0), pos1, pos2, 1) + pygame.draw.line(self.search, pygame.Color(255,0,0), pos1, pos2, 5) + pygame.display.flip() + self.search.blit(self.window, (0,0)) pygame.display.update() \ No newline at end of file diff --git a/main.py b/main.py index 427bef3..2072895 100644 --- a/main.py +++ b/main.py @@ -11,7 +11,7 @@ TILES_X = int(12) TILES_Y = int(10) #wł/wył muzyki -MUSIC=False +MUSIC=True #ustalenie FPS FPS = 60