RestInPieces klify
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@ -111,7 +111,6 @@ class Map:
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#od liczby zależy jaki teren, np. 0 - piasek
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rng = randrange(10)
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if ok and rng==0 and not (i<2 and j<3):
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matrix[i].append(10) #kamień
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elif ok and rng>6 and not (i<2 and j<3):
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matrix[i].append(5) #trawa
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@ -120,11 +119,11 @@ class Map:
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rand_rotate = 0#randrange(4)*90
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if rand_rotate==0 and j+3<self.tiles_x and not (i==0 or i==self.tiles_y-1 or j==0 or j==self.tiles_x-1):
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cliff = Cliff(j,i,self.tile_size, rand_rotate, type=2)
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self.cliffs.append(cliff)
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#self.cliffs.append(cliff)
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cliff = Cliff(j+1,i,self.tile_size, rand_rotate, type=0)
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self.cliffs.append(cliff)
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#self.cliffs.append(cliff)
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cliff = Cliff(j+2,i,self.tile_size, rand_rotate, type=3)
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self.cliffs.append(cliff)
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#self.cliffs.append(cliff)
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else:
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matrix[i].append(0)
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self.terrain_matrix = matrix
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