prawie dzialajacy bfs
This commit is contained in:
parent
634a651fb5
commit
2aab028009
1
.gitignore
vendored
1
.gitignore
vendored
@ -1,6 +1,7 @@
|
||||
# Byte-compiled / optimized / DLL files
|
||||
__pycache__/
|
||||
*.py[cod]
|
||||
.idea
|
||||
|
||||
# C extensions
|
||||
*.so
|
||||
|
8
.idea/.gitignore
vendored
8
.idea/.gitignore
vendored
@ -1,8 +0,0 @@
|
||||
# Default ignored files
|
||||
/shelf/
|
||||
/workspace.xml
|
||||
# Editor-based HTTP Client requests
|
||||
/httpRequests/
|
||||
# Datasource local storage ignored files
|
||||
/dataSources/
|
||||
/dataSources.local.xml
|
@ -1,10 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<module type="PYTHON_MODULE" version="4">
|
||||
<component name="NewModuleRootManager">
|
||||
<content url="file://$MODULE_DIR$">
|
||||
<excludeFolder url="file://$MODULE_DIR$/venv" />
|
||||
</content>
|
||||
<orderEntry type="inheritedJdk" />
|
||||
<orderEntry type="sourceFolder" forTests="false" />
|
||||
</component>
|
||||
</module>
|
@ -1,6 +0,0 @@
|
||||
<component name="InspectionProjectProfileManager">
|
||||
<settings>
|
||||
<option name="USE_PROJECT_PROFILE" value="false" />
|
||||
<version value="1.0" />
|
||||
</settings>
|
||||
</component>
|
@ -1,4 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.10 (InteligentnySaper)" project-jdk-type="Python SDK" />
|
||||
</project>
|
@ -1,8 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="ProjectModuleManager">
|
||||
<modules>
|
||||
<module fileurl="file://$PROJECT_DIR$/.idea/InteligentnySaper.iml" filepath="$PROJECT_DIR$/.idea/InteligentnySaper.iml" />
|
||||
</modules>
|
||||
</component>
|
||||
</project>
|
@ -1,6 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<project version="4">
|
||||
<component name="VcsDirectoryMappings">
|
||||
<mapping directory="$PROJECT_DIR$" vcs="Git" />
|
||||
</component>
|
||||
</project>
|
@ -7,6 +7,8 @@ class AI:
|
||||
current_map:minesweeper.Map
|
||||
saper:minesweeper.Minesweeper
|
||||
|
||||
the_way:list
|
||||
|
||||
#jak True to można się poruszać strzałkami, jak False sam się porusza
|
||||
user_controlled=False
|
||||
|
||||
@ -23,7 +25,7 @@ class AI:
|
||||
print(goal_state)
|
||||
|
||||
find_path = bfs.BFS(self.saper)
|
||||
find_path.graphsearch([], [], bfs.BFS.successor, goal_state)
|
||||
self.the_way = find_path.graphsearch([], [], bfs.BFS.successor, goal_state)
|
||||
|
||||
#co ma robić przy każdym FPS'ie
|
||||
def updateFPS(self):
|
||||
@ -34,10 +36,10 @@ class AI:
|
||||
#aktualne pola (do debugu)
|
||||
sensor = self.saper.sensor()
|
||||
|
||||
print(sensor[0])
|
||||
print(sensor[1])
|
||||
print(sensor[2])
|
||||
print("-------")
|
||||
#print(sensor[0])
|
||||
#print(sensor[1])
|
||||
#print(sensor[2])
|
||||
#print("-------")
|
||||
|
||||
|
||||
#podniesienie bomby jeśli jest jakaś na tym polu
|
||||
@ -47,7 +49,7 @@ class AI:
|
||||
if self.user_controlled:
|
||||
self.minesweeper_controls()
|
||||
return
|
||||
self.chaos_controls() # <--------------------------zamiast tego trzeba wstawić jakiś algorytm
|
||||
self.way_controls()
|
||||
|
||||
|
||||
def minesweeper_controls(self):
|
||||
@ -72,3 +74,9 @@ class AI:
|
||||
elif dir==3:
|
||||
self.saper.rotate("E")
|
||||
self.saper.move()
|
||||
|
||||
def way_controls(self):
|
||||
if len(self.the_way)>0:
|
||||
way = self.the_way.pop(0)
|
||||
self.saper.rotate(way)
|
||||
self.saper.move()
|
@ -66,19 +66,16 @@ class BFS:
|
||||
print(' we find node')
|
||||
# print(visited_position)
|
||||
|
||||
print(fringe)
|
||||
#print(fringe)
|
||||
#break
|
||||
while tmp_node[1].get_parent() is not None:
|
||||
#print('sdfhdfg')
|
||||
#print(tmp_node[1].get_parent())
|
||||
final_action_list.append(tmp_node[1].get_action())
|
||||
#print(final_action_list)
|
||||
tmp_node = tmp_node[1].get_parent()
|
||||
final_action_list = reversed(final_action_list)
|
||||
final_action_list.reverse()
|
||||
print(final_action_list)
|
||||
break
|
||||
|
||||
# return final_action_list
|
||||
return final_action_list
|
||||
|
||||
|
||||
explored.append(tmp_node)
|
||||
|
@ -1,9 +1,23 @@
|
||||
class Node:
|
||||
def __init__(self, parent, action, state_array):
|
||||
self.parent = parent
|
||||
self.action = action
|
||||
self.position = state_array
|
||||
|
||||
if parent:
|
||||
parent_pos = parent[1].get_position()
|
||||
diff = [state_array[0] - parent_pos[0], state_array[1] - parent_pos[1]]
|
||||
if diff[0]==1:
|
||||
action="E"
|
||||
elif diff[0]==-1:
|
||||
action="W"
|
||||
elif diff[1]==1:
|
||||
action="S"
|
||||
elif diff[1]==-1:
|
||||
action="N"
|
||||
self.action=action
|
||||
else:
|
||||
self.action=action
|
||||
|
||||
def get_position(self):
|
||||
return self.position
|
||||
|
||||
|
3
main.py
3
main.py
@ -3,7 +3,7 @@ import pygame
|
||||
#system - klasy związane z pygame
|
||||
#minesweeper - klasy związane z samym saperem
|
||||
#ai - klasa wykonująca ruchy sapera
|
||||
from classes import system, minesweeper, ai, bfs
|
||||
from classes import system, minesweeper, ai
|
||||
|
||||
#ustalenie wielkości pojedyńczych kawałków mapy, oraz wielkości mapy
|
||||
TILE_SIZE = 64
|
||||
@ -38,7 +38,6 @@ def main():
|
||||
saper = minesweeper.Minesweeper(0,0, TILE_SIZE)
|
||||
|
||||
|
||||
|
||||
#utworzenie objektu klasy AI
|
||||
AI = ai.AI(window, map, saper)
|
||||
#wykonanie funkcji ready() AI
|
||||
|
Loading…
Reference in New Issue
Block a user