trawa
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BIN
assets/sprites/grass.png
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BIN
assets/sprites/grass.png
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After Width: | Height: | Size: 6.9 KiB |
@ -11,7 +11,7 @@ class AI:
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the_way:list
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#jak True to można się poruszać strzałkami, jak False sam się porusza
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user_controlled=False
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user_controlled=True
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def __init__(self, window, current_map, saper):
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self.window = window
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@ -54,11 +54,11 @@ class AI:
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if keys[pygame.K_DOWN]:
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self.saper.move(0)
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elif keys[pygame.K_UP]:
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self.saper.move()
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self.saper.move(180)
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elif keys[pygame.K_LEFT]:
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self.saper.rotate("left")
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self.saper.move(270)
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elif keys[pygame.K_RIGHT]:
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self.saper.rotate("right")
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self.saper.move(90)
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def chaos_controls(self):
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dir = randrange(4)
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@ -85,6 +85,10 @@ class Map:
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image = pygame.transform.scale(image, (tile_size,tile_size))
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self.tile_palette[10]=image
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image = pygame.image.load("assets/sprites/grass.png")
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image = pygame.transform.scale(image, (tile_size,tile_size))
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self.tile_palette[5]=image
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def generate(self):
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#generowanie terenu
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matrix = []
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@ -108,6 +112,8 @@ class Map:
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rng = randrange(10)
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if ok and rng==0 and not (i<2 and j<3):
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matrix[i].append(10)
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elif ok and rng>8 and not (i<2 and j<3):
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matrix[i].append(5)
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elif ok and rng<2 and not (i<2 and j<3):
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matrix[i].append(0)
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rand_rotate = 0#randrange(4)*90
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@ -255,6 +261,8 @@ class Minesweeper:
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pygame.mixer.Channel(1).stop()
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self.offset_y=0
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self.offset_x=0
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if self.current_map.terrain_matrix[self.position_y][self.position_x]<5:
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self.speed=1
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def draw(self, window, delta:float):
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@ -326,6 +334,8 @@ class Minesweeper:
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move_legal=False
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if move_legal:
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if self.current_map.terrain_matrix[next_y][next_x]>4:
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self.speed=0.5
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pygame.mixer.Channel(1).set_volume(0.3)
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pygame.mixer.Channel(1).play(pygame.mixer.Sound("assets/sounds/moving.wav"))
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if dir==0:
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