niedziałające klify
This commit is contained in:
parent
d095fe469e
commit
c4a623ae6d
BIN
assets/sprites/cliff.png
Normal file
BIN
assets/sprites/cliff.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 13 KiB |
@ -24,6 +24,29 @@ class Mine:
|
||||
position_on_screen = (self.size*self.position_x, self.size*self.position_y)
|
||||
window.blit(self.image, position_on_screen)
|
||||
|
||||
class Cliff:
|
||||
position_x:int
|
||||
position_y:int
|
||||
size:int
|
||||
image:pygame.surface.Surface
|
||||
|
||||
rotation:int
|
||||
|
||||
def __init__(self,position_x, position_y, size, rotation):
|
||||
self.position_x=position_x
|
||||
self.position_y=position_y
|
||||
self.size=size
|
||||
self.rotation = rotation
|
||||
self.image = pygame.image.load("assets/sprites/cliff.png")
|
||||
self.image = pygame.transform.scale(self.image, (self.size, self.size))
|
||||
self.image = pygame.transform.rotate(self.image, self.rotation)
|
||||
|
||||
def draw(self, window):
|
||||
position_on_screen = (self.size*self.position_x, self.size*self.position_y)
|
||||
window.blit(self.image, position_on_screen)
|
||||
|
||||
|
||||
|
||||
|
||||
#mapa
|
||||
class Map:
|
||||
@ -35,6 +58,7 @@ class Map:
|
||||
tile_palette:list
|
||||
terrain_matrix:list
|
||||
|
||||
cliffs=[]
|
||||
mines=[]
|
||||
|
||||
def __init__(self, window:system.Window, tile_size:int=64, tiles_x:int=8, tiles_y:int=8):
|
||||
@ -61,8 +85,13 @@ class Map:
|
||||
matrix.append([])
|
||||
for j in range(self.tiles_x):
|
||||
#od liczby zależy jaki teren, np. 0 - piasek
|
||||
if randrange(10)==0:
|
||||
rng = randrange(10)
|
||||
if rng==0:
|
||||
matrix[i].append(10)
|
||||
elif rng<2:
|
||||
matrix[i].append(0)
|
||||
cliff = Cliff(j,i,self.tile_size, randrange(4)*90)
|
||||
#self.cliffs.append(cliff)
|
||||
else:
|
||||
matrix[i].append(0)
|
||||
self.terrain_matrix = matrix
|
||||
@ -83,6 +112,8 @@ class Map:
|
||||
def draw_objects(self):
|
||||
for mine in self.mines:
|
||||
mine.draw(self.window.window)
|
||||
for cliff in self.cliffs:
|
||||
cliff.draw(self.window.window)
|
||||
|
||||
|
||||
#saper
|
||||
|
Loading…
Reference in New Issue
Block a user