bardziej inteligentny robot?
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assets/sprites/mine_fun_sized.png
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assets/sprites/mine_fun_sized.png
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After Width: | Height: | Size: 9.9 KiB |
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assets/sprites/saper_fun_sized.png
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assets/sprites/saper_fun_sized.png
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@ -26,6 +26,7 @@ class AI:
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return
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self.chaos_controls()
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#TU pisać resztę
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def minesweeper_controls(self):
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@ -18,7 +18,7 @@ class Mine:
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self.position_x=position_x
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self.position_y=position_y
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self.size=size
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self.image = pygame.image.load("assets/sprites/mine.png")
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self.image = pygame.image.load("assets/sprites/mine_fun_sized.png")
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self.image = pygame.transform.scale(self.image, (self.size, self.size))
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def draw(self, window):
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@ -192,7 +192,7 @@ class NPC:
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offset_y:int=0
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current_map:Map
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type:int
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type:str
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value:int
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weight:float
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@ -220,7 +220,7 @@ class Minesweeper:
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self.position_x=position_x
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self.position_y=position_y
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self.size = size
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self.image = pygame.image.load("assets/sprites/saper.png")
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self.image = pygame.image.load("assets/sprites/saper_fun_sized.png")
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self.image = pygame.transform.scale(self.image, (self.size, self.size))
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self.rotated_image = self.image
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@ -270,35 +270,42 @@ class Minesweeper:
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move_legal=True
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cliff_jump=False
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next_x=self.position_x
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next_y=self.position_y
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if dir==0:
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if self.position_y+1 == self.current_map.tiles_y:
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move_legal=False
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elif self.current_map.terrain_matrix[self.position_y+1][self.position_x]>9:
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move_legal=False
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next_y=self.position_y+1
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elif dir==180:
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if self.position_y-1 == -1:
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move_legal=False
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elif self.current_map.terrain_matrix[self.position_y-1][self.position_x]>9:
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move_legal=False
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next_y=self.position_y-1
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elif dir==270:
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if self.position_x-1 == -1:
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move_legal=False
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elif self.current_map.terrain_matrix[self.position_y][self.position_x-1]>9:
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move_legal=False
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next_x=self.position_x-1
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elif dir==90:
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if self.position_x+1 == self.current_map.tiles_x:
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move_legal=False
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elif self.current_map.terrain_matrix[self.position_y][self.position_x+1]>9:
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move_legal=False
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next_x=self.position_x+1
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if next_x == self.current_map.tiles_x or next_x == -1:
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move_legal=False
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if next_y == self.current_map.tiles_y or next_y == -1:
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move_legal=False
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if self.current_map.terrain_matrix[next_y][next_x]>9:
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move_legal=False
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if self.current_map.terrain_matrix[next_y][next_x]>9:
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move_legal=False
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for cliff in self.current_map.cliffs:
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if (next_x, next_y) == (cliff.position_x, cliff.position_y):
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if dir==0 and cliff.rotation==0:
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cliff_jump=True
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else:
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move_legal=False
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if move_legal:
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if cliff_jump:
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pass
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pygame.mixer.Channel(1).set_volume(0.3)
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pygame.mixer.Channel(1).play(pygame.mixer.Sound("assets/sounds/moving.wav"))
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if dir==0:
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self.position_y+=1
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self.offset_y=-self.size
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if cliff_jump:
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self.position_y+=1
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self.offset_y=-2*self.size
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elif dir==180:
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self.position_y-=1
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self.offset_y=self.size
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