import heapq # dla utrzymania fringe from classes import node, minesweeper, system import time class BFS: window: system.Window agent: minesweeper.Minesweeper node: node.Node def __init__(self, agent, window): self.agent = agent self.window = window def successor(self, current_position): new_nodes = [] neighbours_list = self.agent.sensor(current_position[0], current_position[1]) #print(neighbours_list[0]) #print(neighbours_list[1]) #print(neighbours_list[2]) if neighbours_list[1][0] not in ['wall', 'cliff_south', 'cliff_east', 'cliff_north', 'cliff_west']: new_nodes.append([current_position[0] - 1, current_position[1]]) if neighbours_list[2][1] not in ['wall', 'cliff_south', 'cliff_east', 'cliff_north', 'cliff_west']: new_nodes.append([current_position[0], current_position[1] + 1]) if neighbours_list[1][2] not in ['wall', 'cliff_south', 'cliff_east', 'cliff_north', 'cliff_west']: new_nodes.append([current_position[0] + 1, current_position[1]]) if neighbours_list[0][1] not in ['wall', 'cliff_south', 'cliff_east', 'cliff_north', 'cliff_west']: new_nodes.append([current_position[0],current_position[1] - 1]) return new_nodes # fringe = struktura danych przeszowyjÄ…ca wierchowki do odwiedzenia # explored = lista odwiedzonych stanow # position_at_beginning = stan poczatkowy # succ = funkcja nastempnika # goaltest = test spewnienia celu def graphsearch(self, fringe, explored, succ, goaltest): self.window.pause(True) positiont_at_beginning = [self.agent.position_x, self.agent.position_y, self.agent.rotation_degrees] # x, y, gdzie_patczy final_action_list = [] root = node.Node(None, None, positiont_at_beginning[:2]) # parent, action, position counter = 0 heapq.heappush(fringe, (counter, root)) visited_position = [] while len(fringe) != 0: flag = True if len(fringe) == 0: return False break tmp_node = heapq.heappop(fringe) # node #print(f'my parent is {tmp_node[1].get_parent()}') tmp_node_position = tmp_node[1].get_position() #print(f'Position of our node {tmp_node_position[:2]}') visited_position.append(tmp_node_position[:2]) #print(f'visited position: {visited_position}') if tmp_node_position[:2] == goaltest: #print(' we find node') # print(visited_position) #print(fringe) #break while tmp_node[1].get_parent() is not None: #print('sdfhdfg') #print(tmp_node[1].get_parent()[1].get_position()) final_action_list.append(tmp_node[1].get_action()) tmp_node = tmp_node[1].get_parent() final_action_list.reverse() print(final_action_list) self.window.pause(False) return final_action_list explored.append(tmp_node) neighbours_list_of_our_node = self.successor(tmp_node_position[:2]) #print(neighbours_list_of_our_node) for node_ in neighbours_list_of_our_node: # jesli pozucja wezla nie jest w fringe i nie jest w explored if [node_[0], node_[1]] not in visited_position and node_[0] >= 0 and node_[1] >=0: counter += 1 #print([node_[0], node_[1]]) x = node.Node(tmp_node, None, [node_[0], node_[1]]) # action heapq.heappush(fringe, (counter, x)) self.window.draw_search([self.agent.position_x, self.agent.position_y], [node_[0], node_[1]]) time.sleep(0.01)