def findDecision(obj): #obj[0]: Size(bigger_more_difficult), obj[1]: Year(older_more_difficult), obj[2]: Protection_from_defuse, obj[3]: Meters_under_the_ground, obj[4]: Random_detonation_chance, obj[5]: Detonation_power_in_m # {"feature": "Random_detonation_chance", "instances": 200, "metric_value": 0.9965, "depth": 1} if obj[4]<=80.67436609605278: # {"feature": "Protection_from_defuse", "instances": 161, "metric_value": 0.9204, "depth": 2} if obj[2]<=0: # {"feature": "Meters_under_the_ground", "instances": 135, "metric_value": 0.7365, "depth": 3} if obj[3]<=7: # {"feature": "Year(older_more_difficult)", "instances": 116, "metric_value": 0.3936, "depth": 4} if obj[1]<=1997.8794790831414: # {"feature": "Detonation_power_in_m", "instances": 97, "metric_value": 0.4457, "depth": 5} if obj[5]<=2: # {"feature": "Size(bigger_more_difficult)", "instances": 65, "metric_value": 0.3335, "depth": 6} if obj[0]>3: return 'defuse' elif obj[0]<=3: return 'defuse' else: return 'defuse' elif obj[5]>2: # {"feature": "Size(bigger_more_difficult)", "instances": 32, "metric_value": 0.6253, "depth": 6} if obj[0]<=7: return 'defuse' elif obj[0]>7: return 'defuse' else: return 'defuse' else: return 'defuse' elif obj[1]>1997.8794790831414: return 'defuse' else: return 'defuse' elif obj[3]>7: return 'detonate' else: return 'detonate' elif obj[2]>0: return 'detonate' else: return 'detonate' elif obj[4]>80.67436609605278: return 'detonate' else: return 'detonate'