import pygame from classes import minesweeper, system from random import randrange class AI: window:system.Window current_map:minesweeper.Map saper:minesweeper.Minesweeper #jak True to można się poruszać strzałkami, jak False sam się porusza user_controlled=False def __init__(self, window, current_map, saper): self.window = window self.current_map = current_map self.saper = saper #co ma zrobić tylko na początku def ready(self): self.saper.set_map(self.current_map) #co ma robić przy każdym FPS'ie def update(self): if self.user_controlled: self.minesweeper_controls() return self.chaos_controls() #TU pisać resztę def minesweeper_controls(self): keys = pygame.key.get_pressed() if keys[pygame.K_DOWN]: self.saper.move(0) elif keys[pygame.K_UP]: self.saper.move(180) elif keys[pygame.K_LEFT]: self.saper.move(270) elif keys[pygame.K_RIGHT]: self.saper.move(90) def chaos_controls(self): dir = randrange(4) if dir==0: self.saper.move(0) elif dir==1: self.saper.move(180) elif dir==2: self.saper.move(270) elif dir==3: self.saper.move(90)