import pygame from classes import system class Minesweeper: size:int position_x:int position_y:int image:pygame.surface.Surface rotated_image:pygame.surface.Surface offset_x:int=0 offset_y:int=0 speed=1 def __init__(self, position_x=0, position_y=0, size=64): self.position_x=position_x self.position_y=position_y self.size = size self.image = pygame.image.load("assets/sprites/saper.png") self.image = pygame.transform.scale(self.image, (self.size, self.size)) self.rotated_image = self.image def update_offset(self, delta:float): dist=round(self.speed*delta/8) if self.offset_x>0: self.offset_x-=dist if self.offset_x<0: self.offset_x=0 elif self.offset_x<0: self.offset_x+=dist if self.offset_x>0: self.offset_x=0 if self.offset_y>0: self.offset_y-=dist if self.offset_y<0: self.offset_y=0 elif self.offset_y<0: self.offset_y+=dist if self.offset_y>0: self.offset_y=0 def draw(self, window, delta:float): position_on_screen = (self.size*self.position_x + self.offset_x, self.size*self.position_y + self.offset_y) window.blit(self.rotated_image, position_on_screen) self.update_offset(delta) def move(self, dir:int): #południe if dir==0: self.rotated_image = pygame.transform.rotate(self.image, 0) self.position_y+=1 self.offset_y=-self.size #północ elif dir==1: self.rotated_image = pygame.transform.rotate(self.image, 180) self.position_y-=1 self.offset_y=self.size #zachód elif dir==2: self.rotated_image = pygame.transform.rotate(self.image, 270) self.position_x-=1 self.offset_x=self.size #wschód elif dir==3: self.rotated_image = pygame.transform.rotate(self.image, 90) self.position_x+=1 self.offset_x=-self.size class Map: window:system.Window tile_size:int tiles_x:int tiles_y:int terrain_matrix:list tile_palette:list minesweeper:Minesweeper def __init__(self, window:system.Window, tile_size:int=64, tiles_x:int=8, tiles_y:int=8): self.window = window self.tile_size = tile_size self.tiles_x = tiles_x self.tiles_y = tiles_y #dodanie grafik wszystkich typów terenu do jednej listy self.tile_palette=[] image = pygame.image.load("assets/sprites/sand.png") image = pygame.transform.scale(image, (tile_size,tile_size)) self.tile_palette.append(image) def generate(self): #generowanie terenu matrix = [] for i in range(self.tiles_y): matrix.append([]) for j in range(self.tiles_x): #od liczby zależy jaki teren, np. 0 - piasek matrix[i].append(0) self.terrain_matrix = matrix #generowanie objektów self.minesweeper = Minesweeper(0,0, self.tile_size) def draw_tiles(self): #narysowanie na ekranie terenu for i in range(len(self.terrain_matrix)): for j in range(len(self.terrain_matrix[i])): self.window.window.blit(self.tile_palette[self.terrain_matrix[i][j]], (self.tile_size*j, self.tile_size*i)) def draw_objects(self, delta:float): self.minesweeper.draw(self.window.window, delta)