InteligentnySaper/classes/ai.py

105 lines
3.2 KiB
Python

from math import dist, sqrt
import pygame
from classes import minesweeper, system, bfs
from random import randrange
class AI:
window:system.Window
current_map:minesweeper.Map
saper:minesweeper.Minesweeper
the_way:list
#jak True to można się poruszać strzałkami, jak False sam się porusza
user_controlled=False
def __init__(self, window, current_map, saper):
self.window = window
self.current_map = current_map
self.saper = saper
#co ma zrobić tylko na początku
def ready(self):
self.saper.set_map(self.current_map)
self.bfs()
#co ma robić przy każdym FPS'ie
def updateFPS(self):
pass
#co ma zrobić przy każdym ruchu <------------------------- najważniejsze
def updateTile(self):
#aktualne pola (do debugu)
sensor = self.saper.sensor()
#print(sensor[0])
#print(sensor[1])
#print(sensor[2])
#print("-------")
#podniesienie bomby jeśli jest jakaś na tym polu
self.saper.pick_up()
#poruszenie się
if self.user_controlled:
self.minesweeper_controls()
return
self.way_controls()
def minesweeper_controls(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_DOWN]:
self.saper.move(0)
elif keys[pygame.K_UP]:
self.saper.move(180)
elif keys[pygame.K_LEFT]:
self.saper.move(270)
elif keys[pygame.K_RIGHT]:
self.saper.move(90)
def chaos_controls(self):
dir = randrange(4)
if dir==0:
self.saper.rotate("N")
elif dir==1:
self.saper.rotate("S")
elif dir==2:
self.saper.rotate("W")
elif dir==3:
self.saper.rotate("E")
self.saper.move()
def way_controls(self):
if type(self.the_way) is list and len(self.the_way)>0:
way = self.the_way.pop(0)
if way=="move":
self.saper.move()
elif way=="left" or way=="right":
self.saper.rotate(way)
else:
self.saper.rotate(way)
self.saper.move()
elif len(self.current_map.mines)!=0:
self.bfs()
def bfs(self):
dists = [] # how long way is to all mines from start([0, 0])
for mine in self.current_map.mines:
# dists.append(sqrt((self.saper.position_x-mine.position_x)**2 + (self.saper.position_y-mine.position_y)**2))
dists.append(abs(self.saper.position_x - mine.position_x) + abs(self.saper.position_y - mine.position_y))
#print(dists)
ind = dists.index(min(dists)) # choose nearest mine
goal_state = [self.current_map.mines[ind].position_x, self.current_map.mines[ind].position_y]
print(f'We go to {goal_state}')
find_path = bfs.BFS(self.saper, self.window)
tmp = find_path.graphsearch([], [], bfs.BFS.successor, goal_state)
#print(f'tmp = {tmp}')
if tmp is None:
raise Exception("Error, path does not exist")
else:
self.the_way = tmp