implemented uniform blur
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@ -14,7 +14,9 @@ math::matrix<float> BlurUniform::getMask(int size, Mode)
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{
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{
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math::matrix<float> mask(size, size);
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math::matrix<float> mask(size, size);
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qDebug() << Q_FUNC_INFO << "Not implemented yet!";
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for (int i = 0; i < size; i++)
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for (int j = 0; j < size; j++)
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mask[i][j] = 1;
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return mask;
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return mask;
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}
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}
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