Grafika-Projekt/cw 9/shaders/shader_bloom.frag

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2023-02-13 21:47:07 +01:00
#version 430 core
out vec4 FragColor;
in vec2 texCoord;
uniform sampler2D scene;
uniform sampler2D bloomBlur;
uniform float exposition;
void main()
{
//const float gamma = 2.2;
vec3 hdrColor = texture(scene, texCoord).rgb;
vec3 bloomColor = texture(bloomBlur, texCoord).rgb;
hdrColor += bloomColor; // additive blending
// tone mapping
//vec3 result = vec3(1.0) - exp(-hdrColor * exposition);
// also gamma correct while we're at it
//result = pow(result, vec3(1.0 / gamma));
FragColor = vec4(hdrColor, 1.0);
}