from board import Board from agent import Agent import time import pygame FPS = 3 clock = pygame.time.Clock() def main(): pygame.init() board = Board() agent = Agent(board.square_width, board.square_high, board.fields[board.first_ground].rect.center[0], board.fields[board.first_ground].rect.center[1], board.first_ground) first = True while True: board.full_board_display(first) board.game_display.blit(agent.image_scaled, agent.rect) if first == True: pygame.display.update() time.sleep(2) first = False board.board_events(agent) board.automove_agent(agent) pygame.display.update() clock.tick(FPS) if __name__ == '__main__': main()