import pygame from constant import size, rows, cols class Board: def __init__(self): self.board = [] def load_images(self): self.grass = pygame.image.load("grass.png") self.dirt = pygame.image.load("dirt.png") def draw_cubes(self, win): for row in range(rows): for col in range(cols): cube_rect = pygame.Rect(row * size, col * size, size, size) if (row + col) % 2 == 0: win.blit(self.grass, cube_rect) else: win.blit(self.dirt, cube_rect)