80 lines
2.5 KiB
Python
80 lines
2.5 KiB
Python
import os
|
|
|
|
import pygame
|
|
from agent import *
|
|
from stale import *
|
|
import stale
|
|
|
|
OKNO = pygame.display.set_mode((SZEROKOSC_OKNA, WYSOKOSC_OKNA))
|
|
pygame.display.set_caption("Okno1")
|
|
Agenci1 = []
|
|
|
|
def kratka(surface):
|
|
for i in range(stale.NUMBER_OF_BLOCKS_WIDE):
|
|
new_height=round(i*BLOCK_HEIGHT)
|
|
new_width =round(i*BLOCK_HEIGHT)
|
|
pygame.draw.line(surface, BLACK,(0,new_height),(SZEROKOSC_OKNA,new_height),2)
|
|
pygame.draw.line(surface,BLACK,(new_width,0),(new_width,WYSOKOSC_OKNA),2)
|
|
|
|
def wyswietl_okno():
|
|
OKNO.fill(JASNOSZARY1)
|
|
for a in Agenci1:
|
|
OKNO.blit(a.tekstura, (a.hitbox.x, a.hitbox.y))
|
|
if a.droga == 0:
|
|
a.obierzNowyKierunek()
|
|
a.okreslDlugoscDrogi()
|
|
a.ruszSie(Agenci1)
|
|
kratka(OKNO)
|
|
pygame.display.update()
|
|
|
|
|
|
def dodaj_agenta1():
|
|
los = None
|
|
if len(Agenci1) in range(0, 1):
|
|
los = random.randint(1, 15)
|
|
if los != None:
|
|
pom = None
|
|
if los in (1, 2) or len(Agenci1) == 0:
|
|
pom = 'wozek.png'
|
|
elif los in (3, 4):
|
|
pom = 'wozek_ze_skrzynka.png'
|
|
elif los == 5 and len(Agenci1) > 6:
|
|
pom = 'traktor_ikona.png'
|
|
if pom != None:
|
|
x, y = random.randint(0, SZEROKOSC_OKNA - BOK_AGENTA1), random.randint(0, WYSOKOSC_OKNA - BOK_AGENTA1)
|
|
hitbox = pygame.Rect(x, y, BOK_AGENTA1, BOK_AGENTA1)
|
|
warunek = True
|
|
for a in Agenci1:
|
|
if a.hitbox.colliderect(hitbox):
|
|
warunek = False
|
|
break
|
|
if warunek:
|
|
ikona = pygame.transform.scale(pygame.image.load(os.path.join('Ikony', pom)),
|
|
(BOK_AGENTA1, BOK_AGENTA1))
|
|
Agenci1.append(Agent1(hitbox, ikona, KIERUNEK.GORA, 0))
|
|
|
|
def dodaj_agenta2():
|
|
los = None
|
|
if len(Agenci1) in range(0, 1):
|
|
los = random.randint(1, 15)
|
|
pom = 'wozek.png'
|
|
if pom != None:
|
|
x, y = random.randint(0, SZEROKOSC_OKNA - BOK_AGENTA1), random.randint(0, WYSOKOSC_OKNA - BOK_AGENTA1)
|
|
hitbox = pygame.Rect(x, y, BOK_AGENTA1, BOK_AGENTA1)
|
|
|
|
def main():
|
|
klatkaz = pygame.time.Clock()
|
|
warunek_dzialania = True
|
|
while warunek_dzialania:
|
|
klatkaz.tick(FPS)
|
|
for event in pygame.event.get():
|
|
if event.type == pygame.QUIT:
|
|
warunek_dzialania = False
|
|
break
|
|
wyswietl_okno()
|
|
dodaj_agenta1()
|
|
pygame.quit()
|
|
|
|
|
|
main()
|