grk464933/cw 3/shaders/shader_3_2.frag

10 lines
113 B
GLSL
Raw Normal View History

2024-02-02 11:19:35 +01:00
#version 430 core
uniform vec3 objectColor;
in vec3 normal;
void main()
{
gl_FragColor = vec4(normal, 1. );
}