12 lines
142 B
GLSL
12 lines
142 B
GLSL
#version 430 core
|
|
|
|
uniform samplerCube skybox;
|
|
|
|
in vec3 texCoord;
|
|
|
|
out vec4 out_color;
|
|
|
|
void main()
|
|
{
|
|
out_color = texture(skybox,texCoord);
|
|
} |