grk464933/cw 4/shaders/shader_3_2.vert
2024-02-02 11:19:35 +01:00

15 lines
297 B
GLSL

#version 430 core
layout(location = 0) in vec3 vertexPosition;
layout(location = 1) in vec3 vertexNormal;
layout(location = 2) in vec2 vertexTexCoord;
uniform mat4 transformation;
out vec3 normal;
void main()
{
normal=vertexNormal;
gl_Position = transformation * vec4(vertexPosition, 1.0);
}