12 lines
155 B
GLSL
12 lines
155 B
GLSL
#version 430 core
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uniform vec3 color;
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in vec3 interpNormal;
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out vec4 out_color;
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void main()
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{
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out_color = vec4(color * vec3(1.0, 1.0, 0.0), 1.0);
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} |