44 lines
1.4 KiB
Python
44 lines
1.4 KiB
Python
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# thanks to @m1sp <Jaiden Mispy> for this simpler version of
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# reconstruct_path that doesn't have duplicate entries
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from typing import Dict, List
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from util.Pathfinder import Location
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def reconstruct_path(came_from: Dict[Location, Location],
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start: Location, goal: Location) -> List[Location]:
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current: Location = goal
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path: List[Location] = []
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while current != start: # note: this will fail if no path found
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path.append(current)
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current = came_from[current]
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path.append(start) # optional
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path.reverse() # optional
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return path
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def draw_grid(graph, **style):
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print("___" * graph.width)
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for y in range(graph.height):
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for x in range(graph.width):
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print("%s" % draw_tile(graph, (x, y), style), end="")
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print()
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print("~~~" * graph.width)
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def draw_tile(graph, id, style):
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r = " . "
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if 'number' in style and id in style['number']: r = " %-2d" % style['number'][id]
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if 'point_to' in style and style['point_to'].get(id, None) is not None:
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(x1, y1) = id
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(x2, y2) = style['point_to'][id]
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if x2 == x1 + 1: r = " > "
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if x2 == x1 - 1: r = " < "
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if y2 == y1 + 1: r = " v "
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if y2 == y1 - 1: r = " ^ "
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if 'path' in style and id in style['path']: r = " @ "
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if 'start' in style and id == style['start']: r = " A "
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if 'goal' in style and id == style['goal']: r = " Z "
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if id in graph.walls: r = "###"
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return r
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