SI_InteligentnyWozekWidlowy/GameModel.py

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2022-04-08 00:43:25 +02:00
from mesa import Model
from mesa.space import MultiGrid
from mesa.time import RandomActivation
from ForkliftAgent import ForkliftAgent
from PatchAgent import PatchAgent
from PatchType import PatchType
from util.PathDefinitions import inverse_y
from util.PathVisualiser import draw_grid, reconstruct_path
from util.Pathfinder import a_star_search
class GameModel(Model):
def __init__(self, width, height, graph):
# self.num_agents = 5
self.running = True
self.grid = MultiGrid(height, width, True)
self.schedule = RandomActivation(self)
self.agents = []
self.forklift_agent = ForkliftAgent(0, self)
self.schedule.add(self.forklift_agent)
self.agents.append(self.forklift_agent)
# Add the agent to a random grid cell
x = 5
y = 5
self.grid.place_agent(self.forklift_agent, (x, y))
self.forklift_agent.current_position = (x, y)
start, goal = (x, y), (2, 1)
came_from, cost_so_far = a_star_search(graph, start, goal)
draw_grid(graph, point_to=came_from, start=start, goal=goal)
path = map(lambda t: (t[0], inverse_y(height, t[1])),
reconstruct_path(came_from=came_from, start=start, goal=goal))
print("cam from: {}".format(came_from))
print("costerino: {}".format(cost_so_far))
draw_grid(graph, path=reconstruct_path(came_from, start=start, goal=goal))
self.forklift_agent.assign_new_movement_task(path)
agent = PatchAgent(1, self, PatchType.pickUp)
# self.schedule.add(agent)
self.grid.place_agent(agent, (self.grid.width - 1, self.grid.height - 1))
self.agents.append(agent)
agent = PatchAgent(2, self, PatchType.dropOff)
# self.schedule.add(agent)
self.grid.place_agent(agent, (0, self.grid.height - 1))
self.agents.append(agent)
for i in range(3):
a = PatchAgent(i + 3, self, PatchType.item)
self.agents.append(a)
self.grid.place_agent(a, (i, 0))
def step(self):
self.schedule.step()
print("update multiGrid")
self.grid.remove_agent(self.forklift_agent)
self.grid.place_agent(self.forklift_agent, self.forklift_agent.current_position)