wip
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@ -3,6 +3,7 @@ import random
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from data.Item import Item
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from data.Order import Order
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from data.enum.ItemType import ItemType
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from data.enum.Priority import Priority
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from util.ClientParamsFactory import ClientParamsFactory
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@ -24,6 +25,36 @@ class InitialStateFactory:
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return order_list
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@staticmethod
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def generate_order_list_XD(output_order_list_size: int):
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order_list: [Order] = []
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for i in range(output_order_list_size):
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order_list.append(InitialStateFactory.__generate_order_XD())
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return order_list
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@staticmethod
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def __generate_order_XD() -> Order:
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order_size = random.randint(1, 4)
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items: [Item] = []
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for i in range(order_size):
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items.append(InitialStateFactory.__generate_item())
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time_base = random.randint(8, 20)
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final_time = time_base * order_size
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client_params = ClientParamsFactory.get_client_params()
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x = random.randint(0, 2)
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type = Priority.LOW
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if x == 0:
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type = Priority.MEDIUM
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elif x == 2:
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type = Priority.HIGH
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return Order(final_time, items, type, client_params)
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@staticmethod
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def __generate_order() -> Order:
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order_size = random.randint(1, 4)
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@ -1,5 +1,7 @@
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from typing import Dict
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from data.Item import Item
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from data.Order import Order
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from data.enum.ItemType import ItemType
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from util.PathDefinitions import GridLocation
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@ -9,16 +11,10 @@ class GameConstants:
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self,
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grid_width: int,
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grid_height: int,
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# delivery_pos: GridLocation,
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# order_pos: GridLocation,
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# special_positions: Dict[ItemType, GridLocation],
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walls: [GridLocation],
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diffTerrain: [GridLocation]
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):
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self.grid_width = grid_width
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self.grid_height = grid_height
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# self.delivery_pos = delivery_pos
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# self.order_pos = order_pos
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# self.special_positions = special_positions
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self.walls = walls
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self.diffTerrain = diffTerrain
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@ -15,6 +15,12 @@ class Order:
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self.items: List[Item] = items
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self.client_params = client_params
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self.priority = priority
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self.sum = 0
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# def sum_items(self, items: [Item]):
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# result = 0
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# for i in range(len(items)):
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# result += items[i]
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def __repr__(self) -> str:
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return "items: {} priority: {}".format(self.items, self.priority)
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7
data/enum/GeneticMutationType.py
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7
data/enum/GeneticMutationType.py
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@ -0,0 +1,7 @@
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from enum import Enum
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class GeneticMutationType(Enum):
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MUTATION = 1
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CROSS = 2
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REVERSE = 3
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@ -1,6 +1,7 @@
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from data.enum.Direction import Direction
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from data.Item import Item
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from data.Order import Order
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from data.enum.Priority import Priority
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from decision.ActionType import ActionType
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from util.PathDefinitions import GridLocation
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@ -10,7 +11,7 @@ class State:
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action_taken: ActionType,
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forklift_position: GridLocation,
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forklift_rotation: Direction,
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pending_orders: [Order],
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pending_orders: [Priority, [Order]],
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filled_orders: [Order],
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input_items: [Item]
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):
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9
decision/test/ForkliftActions.py
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9
decision/test/ForkliftActions.py
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@ -0,0 +1,9 @@
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from data.GameConstants import GameConstants
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class ForkliftActions:
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def __init__(self, game: GameConstants,
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) -> None:
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self.game = game
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175
genetic_order/GeneticOrder.py
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175
genetic_order/GeneticOrder.py
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@ -0,0 +1,175 @@
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import itertools
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import random
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from data.Order import Order
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from data.enum.GeneticMutationType import GeneticMutationType
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from data.enum.Priority import Priority
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class GeneticOrder:
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mutation_chance = 50
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reverse_chance = 20
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cross_chance = 10
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best_fit_special = 40
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best_fit_special_2 = 20
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population_size = 500
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def __init__(self, orders: [Order]) -> None:
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self.number_of_populations = 10000
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self.orders = orders
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def get_mutation_type(self) -> GeneticMutationType:
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x = random.randint(0, self.mutation_chance + self.cross_chance + self.reverse_chance)
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if (x < self.mutation_chance):
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return GeneticMutationType.MUTATION
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if (x > self.mutation_chance + self.cross_chance):
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return GeneticMutationType.REVERSE
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return GeneticMutationType.CROSS
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def mutation(self, population: [int]) -> [int]:
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x = random.randint(0, len(population)-1)
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y = random.randint(0, len(population)-1)
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while x == y:
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y = random.randint(0, len(population)-1)
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result = population
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pom = population[x]
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result[x] = population[y]
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result[y] = pom
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if(result[x] == result[y]):
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print("PIZDA I CHUJ")
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return result
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def cross(self, population: [int]) -> [int]:
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x = random.randint(1, len(population)-1)
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result = []
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for i in range(len(population)):
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result.append(population[(i + x) % len(population)])
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return result
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def reverse(self, population: [int]) -> [int]:
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x = random.randint(0, len(population))
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y = random.randint(0, len(population)-1)
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while x >= y:
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x = random.randint(0, len(population))
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y = random.randint(0, len(population)-1)
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result = []
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# print("X: ", x, " y: ", y)
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for i in range(len(population)):
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if x <= i <= y:
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new_i = i - x
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# print("len:", len(population), " new_i: ", new_i)
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result.append(population[y - new_i])
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else:
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result.append(population[i])
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return result
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def generate_first_population(self, k: int) -> [[int]]:
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result = []
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s = range(len(self.orders))
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p = itertools.permutations(s)
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while len(result) < k:
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n = p.__next__()
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if n not in result:
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result.append(n)
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return [list(x) for x in result]
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# result = itertools.permutations(range(len(self.orders)))
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#
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# return [list(x) for x in result]
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def evaluate(self, member: [int]) -> int:
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result = 0
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for i in range(len(self.orders) - 1):
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x: Order = self.orders[member[i]]
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y: Order = self.orders[member[i + 1]]
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if ((x.priority == Priority.MEDIUM or x.priority == Priority.LOW) and y.priority == Priority.HIGH) or (x.priority == Priority.LOW and y.priority == Priority.MEDIUM):
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result += 5000
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elif x.sum / x.time < y.sum / y.time:
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result += y.sum * 5 + y.time
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return result
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def mutate_population(self, order_population: [[int]]) -> [[int]]:
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result = []
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for i in range(len(order_population)):
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member: [int] = order_population[i]
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operation: GeneticMutationType = self.get_mutation_type()
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if operation == GeneticMutationType.MUTATION:
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member = self.mutation(member)
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elif operation == GeneticMutationType.REVERSE:
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member = self.reverse(member)
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else:
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member = self.cross(member)
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result.append(member)
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return result
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def get_next_population(self, population: [[int]]) -> [[int]]:
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result = []
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result = population
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# for i in range(len(population) - self.best_fit_special):
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# result.append(population[i])
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#
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# k = len(population) - self.best_fit_special
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# while k < len(population) - self.best_fit_special_2:
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# n = random.randint(0, self.best_fit_special)
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# result.append(population[n])
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#
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# left_size = len(population) - k
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# while left_size < len(population):
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# n = random.randint(0, self.best_fit_special_2)
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# result.append(population[n])
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return result
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def get_orders_sorted(self, orders: [Order]) -> [Order]:
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self.orders = orders
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population: [[int]] = self.generate_first_population(self.population_size)
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print(population)
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population.sort(key=self.evaluate)
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best_fit: [int] = population[0]
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for i in range(self.number_of_populations):
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# print("population: ", i)
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population = self.mutate_population(population)
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population.sort(key=self.evaluate)
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if self.evaluate(best_fit) > self.evaluate(population[0]):
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best_fit = population[0]
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# population = self.get_next_population(population).sort(key=self.evaluate)
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if self.evaluate(best_fit) < self.evaluate(population[0]):
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population[0] = best_fit
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best: [int] = population[0]
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result: [Order] = []
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for i in range(len(best)):
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result.append(self.orders[best[i]])
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return result
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47
main.py
47
main.py
@ -5,11 +5,16 @@ from mesa.visualization.modules import CanvasGrid
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from ForkliftAgent import ForkliftAgent
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from GameModel import GameModel
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from InitialStateFactory import InitialStateFactory
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from PatchAgent import PatchAgent
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from PatchType import PatchType
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from PictureVisualizationAgent import PictureVisualizationAgent
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from data.Order import Order
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from data.enum.Direction import Direction
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from tensorflow import keras
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from data.enum.Priority import Priority
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from genetic_order.GeneticOrder import GeneticOrder
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from util.PathDefinitions import GridWithWeights
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from visualization.DisplayAttributeElement import DisplayAttributeElement
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from visualization.DisplayItemListAttribute import DisplayItemListAttributeElement
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@ -96,5 +101,43 @@ if __name__ == '__main__':
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"Automatyczny Wózek Widłowy",
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dict(width=gridHeight, height=gridWidth, graph=diagram, items=50, orders=3, classificator=model))
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server.port = 8888
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server.launch()
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def pizda(order: Order):
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return order.id
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def evaluate(member: [Order]) -> int:
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result = 0
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for i in range(len(member) - 1):
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x: Order = member[i]
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y: Order = member[i + 1]
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if ((x.priority == Priority.MEDIUM or x.priority == Priority.LOW) and y.priority == Priority.HIGH) or (x.priority == Priority.LOW and y.priority == Priority.MEDIUM):
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result += 5000
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return result
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orders = InitialStateFactory.generate_order_list_XD(20)
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test: GeneticOrder = GeneticOrder(orders)
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print("SIEMA: ", evaluate(orders))
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# for i in orders:
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# print("id: {}, priority: {}", i.id, i.priority)
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newOrders = test.get_orders_sorted(orders)
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print("NAURA:", evaluate(newOrders))
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# for i in newOrders:
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# print("id: {}, priority: {}", i.id, i.priority)
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# orders.sort(key=pizda)
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# newOrders.sort(key=pizda)
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#
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# print("SIEMA:")
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# for i in orders:
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# print("id: {}, priority: {}", i.id, i.priority)
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#
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# print("NAURA:")
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# for i in newOrders:
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# print("id: {}, priority: {}", i.id, i.priority)
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# server.port = 8888
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# server.launch()
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