data representation update
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8188cbbadf
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@ -25,17 +25,17 @@ class ForkliftModel(Model):
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agent = ForkliftAgent(0, self)
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agent = ForkliftAgent(0, self)
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self.schedule.add(agent)
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self.schedule.add(agent)
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# Add the agent to a random grid cell
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# Add the agent to a random grid cell
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x = 3
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x = 5
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y = 2
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y = 5
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self.grid.place_agent(agent, (x, y))
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self.grid.place_agent(agent, (x, y))
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agent = PatchAgent(1, self, PatchType.pickUp)
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agent = PatchAgent(1, self, PatchType.pickUp)
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self.schedule.add(agent)
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self.schedule.add(agent)
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self.grid.place_agent(agent, (0, self.grid.height-1))
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self.grid.place_agent(agent, (self.grid.width-1, self.grid.height-1))
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agent = PatchAgent(2, self, PatchType.dropOff)
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agent = PatchAgent(2, self, PatchType.dropOff)
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self.schedule.add(agent)
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self.schedule.add(agent)
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self.grid.place_agent(agent, (self.grid.width-1, self.grid.height-1))
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self.grid.place_agent(agent, (0, self.grid.height-1))
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for i in range(3):
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for i in range(3):
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a = PatchAgent(i+3, self, PatchType.item)
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a = PatchAgent(i+3, self, PatchType.item)
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7
data/CATEGORY.py
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7
data/CATEGORY.py
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@ -0,0 +1,7 @@
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from enum import Enum
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class CATEGORY(Enum):
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PIZZA = 1
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PASTA = 2
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EGG = 3
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16
data/Game.py
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16
data/Game.py
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@ -0,0 +1,16 @@
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from data.Item import Item
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from data.Order import Order
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class Game:
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def __init__(self, id: int, agentPos: (int, int), deliveryPos: (int, int), orderPos: (int,int), stockPilePos: [(int,int)],
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deliveryItem: Item, agentHandId: int, orderStock:[id], orderList: [Order] ):
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self.id = id
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self.agentPos = agentPos
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self.deliveryPos = deliveryPos
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self.orderPos = orderPos
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self.stockPilePos = stockPilePos
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self.deliveryItem = deliveryItem
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self.agentHandId = agentHandId
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self.orderStock = orderStock
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self.orderList = orderList
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7
data/Item.py
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7
data/Item.py
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@ -0,0 +1,7 @@
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from data.CATEGORY import CATEGORY
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class Item:
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def __init__(self, id: int, category: CATEGORY):
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self.id = id
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self.category = category
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7
data/JOB.py
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7
data/JOB.py
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@ -0,0 +1,7 @@
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from enum import Enum
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class JOB(Enum):
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FISHERMAN = 1
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FIREFIGHTER = 2
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POLICEMAN = 3
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8
data/Order.py
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8
data/Order.py
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@ -0,0 +1,8 @@
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from data.JOB import JOB
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class Order:
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def __init__(self, id: int, money: int, job: JOB):
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self.id = id
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self.money = money
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self.job = job
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9
data/StockPile.py
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9
data/StockPile.py
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@ -0,0 +1,9 @@
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from data.CATEGORY import CATEGORY
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from data.Item import Item
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class StockPile:
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def __init__(self, id: int, category: CATEGORY, itemList: [Item]):
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self.id = id
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self.category = category
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self.itemList = itemList
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10
main.py
10
main.py
@ -22,12 +22,12 @@ def agent_portrayal(agent):
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if isinstance(agent, PatchAgent):
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if isinstance(agent, PatchAgent):
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color = colors[0]
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color = colors[0]
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if agent.type == PatchType.dropOff:
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if agent.type == PatchType.dropOff:
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color = colors[1]
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portrayal = {"Shape": "truck.png", "scale": 1.0, "Layer": 0}
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elif agent.type == PatchType.pickUp:
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elif agent.type == PatchType.pickUp:
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color = colors[2]
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portrayal = {"Shape": "okB00mer.png", "scale": 1.0, "Layer": 0}
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else:
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else:
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color = colors[random.randrange(13)+3]
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color = colors[random.randrange(13)+3]
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portrayal = {"Shape": "rect",
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portrayal = {"Shape": "rect",
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"Filled": "true",
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"Filled": "true",
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"Layer": 0,
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"Layer": 0,
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"Color": color,
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"Color": color,
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@ -36,8 +36,8 @@ def agent_portrayal(agent):
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return portrayal
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return portrayal
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base = 512
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base = 512
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gridWidth = 6
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gridWidth = 10
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gridHeight = 4
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gridHeight = 10
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scale = base/gridWidth
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scale = base/gridWidth
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grid = CanvasGrid(agent_portrayal, gridWidth, gridHeight, scale*gridWidth, scale*gridHeight)
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grid = CanvasGrid(agent_portrayal, gridWidth, gridHeight, scale*gridWidth, scale*gridHeight)
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BIN
okB00mer.png
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okB00mer.png
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After Width: | Height: | Size: 393 KiB |
BIN
tomatoe.png
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tomatoe.png
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After Width: | Height: | Size: 416 KiB |
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