item display row

This commit is contained in:
Aleksander Szamałek 2022-06-09 22:36:19 +02:00
parent 23950ba5b5
commit b37847b304
5 changed files with 32 additions and 10 deletions

View File

@ -141,8 +141,8 @@ class ForkliftAgent(AgentBase):
[Action(ActionType.DROP_ITEM)] [Action(ActionType.DROP_ITEM)]
) )
self.current_item = None
self.current_order_delivered_items.append(self.current_item) self.current_order_delivered_items.append(self.current_item)
self.current_item = None
self.item_station_completed = False self.item_station_completed = False
def step(self) -> None: def step(self) -> None:

View File

@ -71,12 +71,12 @@ class GameModel(Model):
self.schedule.add(self.forklift_agent) self.schedule.add(self.forklift_agent)
self.agents.append(self.forklift_agent) self.agents.append(self.forklift_agent)
self.display_agents: List[ItemDisplayAgent] = [] self.item_display_agents: List[ItemDisplayAgent] = []
# INITIALIZATION # # INITIALIZATION #
print("############## INITIALIZATION ##############") print("############## INITIALIZATION ##############")
self.phase = Phase.INIT self.phase = Phase.INIT
self.initialize_grid(graph) self.initialize_grid(graph, item_display_pos)
self.orderList: List[Order] = InitialStateFactory.generate_order_list(orders) self.orderList: List[Order] = InitialStateFactory.generate_order_list(orders)
self.fulfilled_orders: List[Order] = [] self.fulfilled_orders: List[Order] = []
self.forklift_agent.orderList = self.orderList self.forklift_agent.orderList = self.orderList
@ -105,7 +105,7 @@ class GameModel(Model):
print(actions) print(actions)
self.forklift_agent.queue_movement_actions(actions) self.forklift_agent.queue_movement_actions(actions)
def initialize_grid(self, graph: GridWithWeights): def initialize_grid(self, graph: GridWithWeights, item_display_pos):
print("INITIALIZING GRID") print("INITIALIZING GRID")
# Add the agent to a random grid cell # Add the agent to a random grid cell
x = 5 x = 5
@ -126,6 +126,7 @@ class GameModel(Model):
self.place_walls_agents(graph.walls) self.place_walls_agents(graph.walls)
self.place_puddles(graph.puddles) self.place_puddles(graph.puddles)
self.place_packing_stations(graph.packingStations) self.place_packing_stations(graph.packingStations)
self.place_order_items_display(item_display_pos)
def place_dividers(self): def place_dividers(self):
for i in range(0, 10): for i in range(0, 10):
@ -169,13 +170,19 @@ class GameModel(Model):
def place_order_items_display(self, item_positions: List[GridLocation]): def place_order_items_display(self, item_positions: List[GridLocation]):
for p in item_positions: for p in item_positions:
agent = ItemDisplayAgent(self, p) agent = ItemDisplayAgent(self, p)
self.display_agents.append(agent) self.item_display_agents.append(agent)
self.grid.place_agent(agent, p) self.grid.place_agent(agent, p)
def update_item_display(self):
for index, item in enumerate(self.forklift_agent.current_order_delivered_items):
if item is not None:
self.item_display_agents[index].image = item.image
def step(self): def step(self):
self.schedule.step() self.schedule.step()
self.grid.remove_agent(self.forklift_agent) self.grid.remove_agent(self.forklift_agent)
self.grid.place_agent(self.forklift_agent, self.forklift_agent.current_position) self.grid.place_agent(self.forklift_agent, self.forklift_agent.current_position)
self.update_item_display()
if self.phase == Phase.ITEM_RECOGNITION: if self.phase == Phase.ITEM_RECOGNITION:
if not self.item_recognised and self.forklift_agent.current_position == self.drop_off.location: if not self.item_recognised and self.forklift_agent.current_position == self.drop_off.location:

View File

@ -5,13 +5,14 @@ from data.Order import Order
from data.enum.ItemType import ItemType from data.enum.ItemType import ItemType
from data.enum.Priority import Priority from data.enum.Priority import Priority
from util.ClientParamsFactory import ClientParamsFactory from util.ClientParamsFactory import ClientParamsFactory
from util.PathByEnum import PathByEnum
class InitialStateFactory: class InitialStateFactory:
@staticmethod @staticmethod
def generate_item_list(output_list_size: int): def generate_item_list(output_list_size: int):
item_list : [Item] = [] item_list: [Item] = []
for i in range(output_list_size): for i in range(output_list_size):
item_list.append(InitialStateFactory.__generate_item()) item_list.append(InitialStateFactory.__generate_item())
@ -74,7 +75,7 @@ class InitialStateFactory:
@staticmethod @staticmethod
def generate_input_sequence(self, input_sequence_size): def generate_input_sequence(self, input_sequence_size):
sequence : [Item] = [] sequence: [Item] = []
for i in range(0, input_sequence_size): for i in range(0, input_sequence_size):
sequence.append(self.__generate_item()) sequence.append(self.__generate_item())
@ -83,4 +84,4 @@ class InitialStateFactory:
@staticmethod @staticmethod
def __generate_item() -> Item: def __generate_item() -> Item:
randomly_picked_type = random.choice(list(ItemType)) randomly_picked_type = random.choice(list(ItemType))
return Item(randomly_picked_type) return Item(randomly_picked_type, PathByEnum.get_random_path(randomly_picked_type))

View File

@ -6,9 +6,10 @@ from data.enum.ItemType import ItemType
class Item: class Item:
id_counter = count(start=0) id_counter = count(start=0)
def __init__(self, item_type: ItemType): def __init__(self, item_type: ItemType, image):
self.id = next(self.id_counter) self.id = next(self.id_counter)
self.real_type = item_type self.real_type = item_type
self.image = image
self.guessed_type = None self.guessed_type = None
def __repr__(self) -> str: def __repr__(self) -> str:

15
main.py
View File

@ -8,6 +8,7 @@ from tensorflow import keras
from ForkliftAgent import ForkliftAgent from ForkliftAgent import ForkliftAgent
from GameModel import GameModel from GameModel import GameModel
from InitialStateFactory import InitialStateFactory from InitialStateFactory import InitialStateFactory
from ItemDisplayAgent import ItemDisplayAgent
from PatchAgent import PatchAgent from PatchAgent import PatchAgent
from PatchType import PatchType from PatchType import PatchType
from PictureVisualizationAgent import PictureVisualizationAgent from PictureVisualizationAgent import PictureVisualizationAgent
@ -79,6 +80,18 @@ def agent_portrayal(agent):
if isinstance(agent, PictureVisualizationAgent): if isinstance(agent, PictureVisualizationAgent):
portrayal = {"Shape": f"{agent.img}", "scale": 3.0, "Layer": 0} portrayal = {"Shape": f"{agent.img}", "scale": 3.0, "Layer": 0}
if isinstance(agent, ItemDisplayAgent):
if agent is not None and agent.image is not None:
portrayal = {"Shape": f"{agent.image}", "scale": 1.0, "Layer": 0}
else:
portrayal = \
{"Shape": "rect",
"Filled": "true",
"Layer": 0,
"Color": "black",
"w": 1,
"h": 1}
return portrayal return portrayal
@ -111,7 +124,7 @@ if __name__ == '__main__':
fulfilled_orders], fulfilled_orders],
"Automatyczny Wózek Widłowy", "Automatyczny Wózek Widłowy",
dict(width=gridHeight, height=gridWidth, graph=diagram, items=50, orders=3, dict(width=gridHeight, height=gridWidth, graph=diagram, items=50, orders=3,
classificator=model,item_display_pos=display_items)) classificator=model, item_display_pos=display_items))
server.port = 8888 server.port = 8888
server.launch() server.launch()