jer_test #1
108
test/nastepnik.py
Normal file
108
test/nastepnik.py
Normal file
@ -0,0 +1,108 @@
|
||||
from enum import Enum
|
||||
from typing import Tuple, Dict
|
||||
|
||||
from data import Game, Direction
|
||||
|
||||
def getHotSpot(game:Game) -> (int, int):
|
||||
pass
|
||||
|
||||
def isOrderReady(game:Game) -> bool:
|
||||
pass
|
||||
|
||||
def getReadyOrderId(game:Game) -> int:
|
||||
pass
|
||||
|
||||
class Action():
|
||||
|
||||
|
||||
def __init__(self, game: Game):
|
||||
self.game = Game
|
||||
|
||||
def rotate(self, direction: Direction) -> Game:
|
||||
self.game.agentDirection = direction
|
||||
pass
|
||||
|
||||
def move(self) -> Game:
|
||||
# w zaleznosci od kierunku napierdala do przodu
|
||||
pass
|
||||
|
||||
def special(self) -> Game:
|
||||
# w zaleznosci od miejsca gdzie jest i czy ma cos na lapie odklada albo bierze przedmiot
|
||||
pass
|
||||
|
||||
def orderOut(self, orderId: int) -> Game:
|
||||
# nalicza punkty wypierdalaorder i czysci orderStock
|
||||
pass
|
||||
|
||||
def heuristic(a: Tuple[int, int], b: Tuple[int, int]) -> float:
|
||||
(x1, y1) = a
|
||||
|
||||
(x2, y2) = b
|
||||
return abs(x1 - x2) + abs(y1 - y2)
|
||||
|
||||
class PossibleMoves(Enum):
|
||||
rotateTop = 1
|
||||
rotateLeft = 2
|
||||
rotateDown = 3
|
||||
rotateRight = 4
|
||||
move = 5
|
||||
|
||||
def getRotationEvaluation(direction: Direction):
|
||||
# get evaluationForMoveAfterRotation
|
||||
return 1.0
|
||||
|
||||
def evaluateMoves(game: Game) -> Dict:
|
||||
posibleMoves = Dict
|
||||
currPos = game.agentPos
|
||||
gameCopy = game.getCopy()
|
||||
getRotationEvaluation()
|
||||
posibleMoves[PossibleMoves.move] = heuristic(currPos, Action(gameCopy).move().agentPos)
|
||||
posibleMoves[PossibleMoves.rotateTop] = getRotationEvaluation(Direction.Direction.top)
|
||||
posibleMoves[PossibleMoves.rotateLeft] = getRotationEvaluation(Direction.Direction.left)
|
||||
posibleMoves[PossibleMoves.rotateDown] = getRotationEvaluation(Direction.Direction.down)
|
||||
posibleMoves[PossibleMoves.rotateRight] = getRotationEvaluation(Direction.Direction.right)
|
||||
return posibleMoves
|
||||
|
||||
def getIndex(value: float, dict: Dict) -> PossibleMoves:
|
||||
for key, val in dict:
|
||||
if val == value:
|
||||
return key
|
||||
|
||||
def getMaxFromList(list: [float]) -> float:
|
||||
maxi = -10000000
|
||||
for i in range(len(list)):
|
||||
if list[i] > maxi:
|
||||
maxi = list[i]
|
||||
|
||||
return maxi
|
||||
|
||||
def getBestPossibleMove(game: Game) -> PossibleMoves:
|
||||
movesDict = evaluateMoves()
|
||||
bestChoice = getMaxFromList(movesDict.values())
|
||||
return getIndex(bestChoice, movesDict)
|
||||
|
||||
def getBestMove(game: Game) -> Game:
|
||||
gameCopy = game.getCopy()
|
||||
bestPossibleMove = getBestPossibleMove(gameCopy)
|
||||
|
||||
if bestPossibleMove == PossibleMoves.move:
|
||||
return Action(gameCopy).move()
|
||||
elif bestPossibleMove == PossibleMoves.rotateTop:
|
||||
return Action(gameCopy).rotate(Direction.Direction.top)
|
||||
elif bestPossibleMove == PossibleMoves.rotateLeft:
|
||||
return Action(gameCopy).rotate(Direction.Direction.left)
|
||||
elif bestPossibleMove == PossibleMoves.rotateDown:
|
||||
return Action(gameCopy).rotate(Direction.Direction.down)
|
||||
else:
|
||||
return Action(gameCopy).rotate(Direction.Direction.right)
|
||||
|
||||
|
||||
|
||||
def nastepnik(game: Game) -> Game:
|
||||
if isOrderReady(game) > -1:
|
||||
return Action(game.getCopy()).orderOut(getReadyOrderId(game))
|
||||
elif game.agentPos == getHotSpot(game):
|
||||
return Action(game.getCopy()).special()
|
||||
else:
|
||||
return getBestMove(game)
|
||||
|
Loading…
Reference in New Issue
Block a user