engine_improvements #3
@ -100,11 +100,11 @@ class ForkliftAgent(AgentBase):
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packing_station: GridLocation = None
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stations = dict(self.graph.packingStations)
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if i.real_type == ItemType.PASTA:
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if i.real_type == ItemType.SHELF:
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packing_station = stations[PatchType.packingA]
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elif i.real_type == ItemType.EGG:
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packing_station = stations[PatchType.packingB]
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elif i.real_type == ItemType.PIZZA:
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elif i.real_type == ItemType.DOOR:
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packing_station = stations[PatchType.packingC]
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pathFinder = PathFinderOnStates(
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19
GameModel.py
19
GameModel.py
@ -10,6 +10,7 @@ from ForkliftAgent import ForkliftAgent
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from InitialStateFactory import InitialStateFactory
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from PatchAgent import PatchAgent
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from PatchType import PatchType
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from PictureVisualizationAgent import PictureVisualizationAgent
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from data.GameConstants import GameConstants
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from data.Item import Item
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from data.Order import Order
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@ -36,6 +37,7 @@ class GameModel(Model):
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self.running = True
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self.grid = MultiGrid(height, width, True)
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self.schedule = RandomActivation(self)
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self.current_item_recognition = None
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self.client_delivery: PatchAgent = None
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self.drop_off: PatchAgent = None
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@ -97,11 +99,27 @@ class GameModel(Model):
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self.grid.place_agent(self.forklift_agent, (x, y))
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self.forklift_agent.current_position = (x, y)
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self.picture_visualization = PictureVisualizationAgent(
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self,
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(1, 11),
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)
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self.schedule.add(self.picture_visualization)
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self.grid.place_agent(self.picture_visualization, self.picture_visualization.location)
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self.agents.append(self.picture_visualization)
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self.place_logistics()
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self.place_dividers()
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self.place_walls_agents(graph.walls)
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self.place_puddles(graph.puddles)
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self.place_packing_stations(graph.packingStations)
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def place_dividers(self):
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for i in range(0, 10):
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for j in range(10,13):
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agent = PatchAgent(self, (i, j), PatchType.divider)
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self.agents.append(agent)
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self.grid.place_agent(agent, (i, j))
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def place_logistics(self):
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agent = PatchAgent(self, (self.grid.width - 1, int(self.grid.height / 2)), PatchType.pickUp)
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self.schedule.add(agent)
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@ -149,6 +167,7 @@ class GameModel(Model):
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else:
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print("BEGIN ITEM RECOGNITION, left: {}".format(len(self.provided_items)))
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item_to_recognise = self.provided_items.pop()
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self.picture_visualization.img = "item_images/door/drzwi1.jpg"
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recognised = self.recognise_item(item_to_recognise)
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self.recognised_items.append(recognised)
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@ -10,3 +10,4 @@ class PatchType(enum.Enum):
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packingA = 6
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packingB = 7
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packingC = 8
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divider = 9
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13
PictureVisualizationAgent.py
Normal file
13
PictureVisualizationAgent.py
Normal file
@ -0,0 +1,13 @@
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from AgentBase import AgentBase
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from util.PathDefinitions import GridLocation
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class PictureVisualizationAgent(AgentBase):
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def __init__(self, model, location: GridLocation):
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self.location = location
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self.img = ""
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super().__init__(model)
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def creation_log(self):
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print("Created Patch Agent [id: {} ,img: {}]".format(self.unique_id, self.img))
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@ -2,6 +2,6 @@ from enum import Enum
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class ItemType(Enum):
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PIZZA = 1
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PASTA = 2
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DOOR = 1
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SHELF = 2
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EGG = 3
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BIN
item_images/door/drzwi1.jpg
Normal file
BIN
item_images/door/drzwi1.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 32 KiB |
BIN
item_images/door/drzwi2.png
Normal file
BIN
item_images/door/drzwi2.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 126 KiB |
30
main.py
30
main.py
@ -7,9 +7,13 @@ from ForkliftAgent import ForkliftAgent
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from GameModel import GameModel
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from PatchAgent import PatchAgent
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from PatchType import PatchType
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from PictureVisualizationAgent import PictureVisualizationAgent
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from data.enum.Direction import Direction
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from util.PathDefinitions import GridWithWeights
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from visualization.DisplayAttributeElement import DisplayAttributeElement
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from visualization.DisplayItemListAttribute import DisplayItemListAttributeElement
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from visualization.DisplayOrderList import DisplayOrderList
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from visualization.DisplayPictureElement import DisplayPictureElement
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colors = [
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'blue', 'cyan', 'orange', 'yellow', 'magenta', 'purple', '#103d3e', '#9fc86c',
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@ -41,6 +45,14 @@ def agent_portrayal(agent):
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portrayal = {"Shape": "img/okB00mer.png", "scale": 1.0, "Layer": 0}
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elif agent.patch_type == PatchType.diffTerrain:
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portrayal = {"Shape": "img/puddle.png", "scale": 1.0, "Layer": 0}
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elif agent.patch_type == PatchType.divider:
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portrayal = \
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{"Shape": "rect",
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"Filled": "true",
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"Layer": 0,
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"Color": "black",
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"w": 1,
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"h": 1}
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else:
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color = colors[random.randrange(13) + 3]
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portrayal = {"Shape": "rect",
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@ -49,13 +61,17 @@ def agent_portrayal(agent):
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"Color": color,
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"w": 1,
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"h": 1}
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if isinstance(agent, PictureVisualizationAgent):
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portrayal = {"Shape": f"{agent.img}", "scale": 3.0, "Layer": 0}
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return portrayal
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if __name__ == '__main__':
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base = 512
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gridWidth = 10
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gridHeight = 10
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gridHeight = 13
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scale = base / gridWidth
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diagram = GridWithWeights(gridWidth, gridHeight)
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@ -66,13 +82,15 @@ if __name__ == '__main__':
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grid = CanvasGrid(agent_portrayal, gridWidth, gridHeight, scale * gridWidth, scale * gridHeight)
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readyText = DisplayAttributeElement("phase")
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provided_itesm = DisplayAttributeElement("provided_items")
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recognised_items = DisplayAttributeElement("recognised_items")
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ordersText = DisplayAttributeElement("orderList")
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fulfilled_orders = DisplayAttributeElement("fulfilled_orders")
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# current_item = DisplayPictureElement("current_item_recognition")
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provided_itesm = DisplayItemListAttributeElement("provided_items")
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recognised_items = DisplayItemListAttributeElement("recognised_items")
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ordersText = DisplayOrderList("orderList")
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fulfilled_orders = DisplayOrderList("fulfilled_orders")
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server = ModularServer(GameModel,
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[grid, readyText, provided_itesm, recognised_items, ordersText, fulfilled_orders],
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[grid, readyText, provided_itesm, recognised_items, ordersText,
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fulfilled_orders],
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"Automatyczny Wózek Widłowy",
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{"width": gridHeight, "height": gridWidth, "graph": diagram}, )
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48
visualization/DisplayItemListAttribute.py
Normal file
48
visualization/DisplayItemListAttribute.py
Normal file
@ -0,0 +1,48 @@
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from collections import Counter
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from typing import List
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from mesa.visualization.modules import TextElement
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from data.Item import Item
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from data.enum.ItemType import ItemType
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class DisplayItemListAttributeElement(TextElement):
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def __init__(self, attr_name):
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'''
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Create a new text attribute element.
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Args:
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attr_name: The name of the attribute to extract from the model.
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Example return: "happy: 10"
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'''
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self.attr_name = attr_name
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def render(self, model):
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val = getattr(model, self.attr_name)
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itemList: List[Item] = val
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itemList = map(lambda x: x.real_type, itemList)
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itemCounter = Counter(itemList)
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# return self.attr_name + ":" + pprint.pformat(itemCounter)
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res = self.attr_name + ":" + "<ul>"
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for e in itemCounter:
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key = e
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val = itemCounter[key]
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key_str = ""
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if key == ItemType.DOOR:
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key_str = "Door"
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elif key == ItemType.SHELF:
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key_str = "Shelf"
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res += "<li>{}:{}</li>".format(key_str, val)
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res += "</ul>"
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return res
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55
visualization/DisplayOrderList.py
Normal file
55
visualization/DisplayOrderList.py
Normal file
@ -0,0 +1,55 @@
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from collections import Counter
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from typing import List
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from mesa.visualization.modules import TextElement
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from data.Order import Order
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from data.enum.ItemType import ItemType
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class DisplayOrderList(TextElement):
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def __init__(self, attr_name):
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'''
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Create a new text attribute element.
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Args:
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attr_name: The name of the attribute to extract from the model.
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Example return: "happy: 10"
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'''
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self.attr_name = attr_name
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def render(self, model):
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val = getattr(model, self.attr_name)
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orderList: List[Order] = val
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res = self.attr_name + ": <ol>"
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for o in orderList:
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if o is None:
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continue
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itemList = map(lambda x: x.real_type, o.items)
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itemCounter = Counter(itemList)
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item_str = "<ul>"
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for e in itemCounter:
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key = e
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val = itemCounter[key]
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key_str = ""
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if key == ItemType.DOOR:
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key_str = "Door"
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elif key == ItemType.SHELF:
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key_str = "Shelf"
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item_str += f"<li>{key_str}:{val}</li>"
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item_str += "</ul>"
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res += f"<li> items: {item_str} priority: {o.priority} <br> Client: {vars(o.client_params)} </li>"
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res += "</ol>"
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return res
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21
visualization/DisplayPictureElement.py
Normal file
21
visualization/DisplayPictureElement.py
Normal file
@ -0,0 +1,21 @@
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from mesa.visualization.modules import TextElement
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class DisplayPictureElement(TextElement):
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def __init__(self, attr_name):
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'''
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Create a new text attribute element.
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Args:
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attr_name: The name of the attribute to extract from the model.
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Example return: "happy: 10"
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'''
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self.attr_name = attr_name
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def render(self, model):
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val = getattr(model, self.attr_name)
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if val is not None:
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return self.attr_name + ': <img src="{}" alt="{}" style="width:148px; hei ght:148px;" >'.format(val, self.attr_name)
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else:
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return ""
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Loading…
Reference in New Issue
Block a user