engine_improvements #3
@ -100,11 +100,11 @@ class ForkliftAgent(AgentBase):
|
|||||||
|
|
||||||
packing_station: GridLocation = None
|
packing_station: GridLocation = None
|
||||||
stations = dict(self.graph.packingStations)
|
stations = dict(self.graph.packingStations)
|
||||||
if i.real_type == ItemType.PASTA:
|
if i.real_type == ItemType.SHELF:
|
||||||
packing_station = stations[PatchType.packingA]
|
packing_station = stations[PatchType.packingA]
|
||||||
elif i.real_type == ItemType.EGG:
|
elif i.real_type == ItemType.EGG:
|
||||||
packing_station = stations[PatchType.packingB]
|
packing_station = stations[PatchType.packingB]
|
||||||
elif i.real_type == ItemType.PIZZA:
|
elif i.real_type == ItemType.DOOR:
|
||||||
packing_station = stations[PatchType.packingC]
|
packing_station = stations[PatchType.packingC]
|
||||||
|
|
||||||
pathFinder = PathFinderOnStates(
|
pathFinder = PathFinderOnStates(
|
||||||
|
19
GameModel.py
19
GameModel.py
@ -10,6 +10,7 @@ from ForkliftAgent import ForkliftAgent
|
|||||||
from InitialStateFactory import InitialStateFactory
|
from InitialStateFactory import InitialStateFactory
|
||||||
from PatchAgent import PatchAgent
|
from PatchAgent import PatchAgent
|
||||||
from PatchType import PatchType
|
from PatchType import PatchType
|
||||||
|
from PictureVisualizationAgent import PictureVisualizationAgent
|
||||||
from data.GameConstants import GameConstants
|
from data.GameConstants import GameConstants
|
||||||
from data.Item import Item
|
from data.Item import Item
|
||||||
from data.Order import Order
|
from data.Order import Order
|
||||||
@ -36,6 +37,7 @@ class GameModel(Model):
|
|||||||
self.running = True
|
self.running = True
|
||||||
self.grid = MultiGrid(height, width, True)
|
self.grid = MultiGrid(height, width, True)
|
||||||
self.schedule = RandomActivation(self)
|
self.schedule = RandomActivation(self)
|
||||||
|
self.current_item_recognition = None
|
||||||
|
|
||||||
self.client_delivery: PatchAgent = None
|
self.client_delivery: PatchAgent = None
|
||||||
self.drop_off: PatchAgent = None
|
self.drop_off: PatchAgent = None
|
||||||
@ -97,11 +99,27 @@ class GameModel(Model):
|
|||||||
self.grid.place_agent(self.forklift_agent, (x, y))
|
self.grid.place_agent(self.forklift_agent, (x, y))
|
||||||
self.forklift_agent.current_position = (x, y)
|
self.forklift_agent.current_position = (x, y)
|
||||||
|
|
||||||
|
self.picture_visualization = PictureVisualizationAgent(
|
||||||
|
self,
|
||||||
|
(1, 11),
|
||||||
|
)
|
||||||
|
self.schedule.add(self.picture_visualization)
|
||||||
|
self.grid.place_agent(self.picture_visualization, self.picture_visualization.location)
|
||||||
|
self.agents.append(self.picture_visualization)
|
||||||
|
|
||||||
self.place_logistics()
|
self.place_logistics()
|
||||||
|
self.place_dividers()
|
||||||
self.place_walls_agents(graph.walls)
|
self.place_walls_agents(graph.walls)
|
||||||
self.place_puddles(graph.puddles)
|
self.place_puddles(graph.puddles)
|
||||||
self.place_packing_stations(graph.packingStations)
|
self.place_packing_stations(graph.packingStations)
|
||||||
|
|
||||||
|
def place_dividers(self):
|
||||||
|
for i in range(0, 10):
|
||||||
|
for j in range(10,13):
|
||||||
|
agent = PatchAgent(self, (i, j), PatchType.divider)
|
||||||
|
self.agents.append(agent)
|
||||||
|
self.grid.place_agent(agent, (i, j))
|
||||||
|
|
||||||
def place_logistics(self):
|
def place_logistics(self):
|
||||||
agent = PatchAgent(self, (self.grid.width - 1, int(self.grid.height / 2)), PatchType.pickUp)
|
agent = PatchAgent(self, (self.grid.width - 1, int(self.grid.height / 2)), PatchType.pickUp)
|
||||||
self.schedule.add(agent)
|
self.schedule.add(agent)
|
||||||
@ -149,6 +167,7 @@ class GameModel(Model):
|
|||||||
else:
|
else:
|
||||||
print("BEGIN ITEM RECOGNITION, left: {}".format(len(self.provided_items)))
|
print("BEGIN ITEM RECOGNITION, left: {}".format(len(self.provided_items)))
|
||||||
item_to_recognise = self.provided_items.pop()
|
item_to_recognise = self.provided_items.pop()
|
||||||
|
self.picture_visualization.img = "item_images/door/drzwi1.jpg"
|
||||||
recognised = self.recognise_item(item_to_recognise)
|
recognised = self.recognise_item(item_to_recognise)
|
||||||
self.recognised_items.append(recognised)
|
self.recognised_items.append(recognised)
|
||||||
|
|
||||||
|
@ -10,3 +10,4 @@ class PatchType(enum.Enum):
|
|||||||
packingA = 6
|
packingA = 6
|
||||||
packingB = 7
|
packingB = 7
|
||||||
packingC = 8
|
packingC = 8
|
||||||
|
divider = 9
|
||||||
|
13
PictureVisualizationAgent.py
Normal file
13
PictureVisualizationAgent.py
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
from AgentBase import AgentBase
|
||||||
|
from util.PathDefinitions import GridLocation
|
||||||
|
|
||||||
|
|
||||||
|
class PictureVisualizationAgent(AgentBase):
|
||||||
|
|
||||||
|
def __init__(self, model, location: GridLocation):
|
||||||
|
self.location = location
|
||||||
|
self.img = ""
|
||||||
|
super().__init__(model)
|
||||||
|
|
||||||
|
def creation_log(self):
|
||||||
|
print("Created Patch Agent [id: {} ,img: {}]".format(self.unique_id, self.img))
|
@ -2,6 +2,6 @@ from enum import Enum
|
|||||||
|
|
||||||
|
|
||||||
class ItemType(Enum):
|
class ItemType(Enum):
|
||||||
PIZZA = 1
|
DOOR = 1
|
||||||
PASTA = 2
|
SHELF = 2
|
||||||
EGG = 3
|
EGG = 3
|
BIN
item_images/door/drzwi1.jpg
Normal file
BIN
item_images/door/drzwi1.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 32 KiB |
BIN
item_images/door/drzwi2.png
Normal file
BIN
item_images/door/drzwi2.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 126 KiB |
30
main.py
30
main.py
@ -7,9 +7,13 @@ from ForkliftAgent import ForkliftAgent
|
|||||||
from GameModel import GameModel
|
from GameModel import GameModel
|
||||||
from PatchAgent import PatchAgent
|
from PatchAgent import PatchAgent
|
||||||
from PatchType import PatchType
|
from PatchType import PatchType
|
||||||
|
from PictureVisualizationAgent import PictureVisualizationAgent
|
||||||
from data.enum.Direction import Direction
|
from data.enum.Direction import Direction
|
||||||
from util.PathDefinitions import GridWithWeights
|
from util.PathDefinitions import GridWithWeights
|
||||||
from visualization.DisplayAttributeElement import DisplayAttributeElement
|
from visualization.DisplayAttributeElement import DisplayAttributeElement
|
||||||
|
from visualization.DisplayItemListAttribute import DisplayItemListAttributeElement
|
||||||
|
from visualization.DisplayOrderList import DisplayOrderList
|
||||||
|
from visualization.DisplayPictureElement import DisplayPictureElement
|
||||||
|
|
||||||
colors = [
|
colors = [
|
||||||
'blue', 'cyan', 'orange', 'yellow', 'magenta', 'purple', '#103d3e', '#9fc86c',
|
'blue', 'cyan', 'orange', 'yellow', 'magenta', 'purple', '#103d3e', '#9fc86c',
|
||||||
@ -41,6 +45,14 @@ def agent_portrayal(agent):
|
|||||||
portrayal = {"Shape": "img/okB00mer.png", "scale": 1.0, "Layer": 0}
|
portrayal = {"Shape": "img/okB00mer.png", "scale": 1.0, "Layer": 0}
|
||||||
elif agent.patch_type == PatchType.diffTerrain:
|
elif agent.patch_type == PatchType.diffTerrain:
|
||||||
portrayal = {"Shape": "img/puddle.png", "scale": 1.0, "Layer": 0}
|
portrayal = {"Shape": "img/puddle.png", "scale": 1.0, "Layer": 0}
|
||||||
|
elif agent.patch_type == PatchType.divider:
|
||||||
|
portrayal = \
|
||||||
|
{"Shape": "rect",
|
||||||
|
"Filled": "true",
|
||||||
|
"Layer": 0,
|
||||||
|
"Color": "black",
|
||||||
|
"w": 1,
|
||||||
|
"h": 1}
|
||||||
else:
|
else:
|
||||||
color = colors[random.randrange(13) + 3]
|
color = colors[random.randrange(13) + 3]
|
||||||
portrayal = {"Shape": "rect",
|
portrayal = {"Shape": "rect",
|
||||||
@ -49,13 +61,17 @@ def agent_portrayal(agent):
|
|||||||
"Color": color,
|
"Color": color,
|
||||||
"w": 1,
|
"w": 1,
|
||||||
"h": 1}
|
"h": 1}
|
||||||
|
|
||||||
|
if isinstance(agent, PictureVisualizationAgent):
|
||||||
|
portrayal = {"Shape": f"{agent.img}", "scale": 3.0, "Layer": 0}
|
||||||
|
|
||||||
return portrayal
|
return portrayal
|
||||||
|
|
||||||
|
|
||||||
if __name__ == '__main__':
|
if __name__ == '__main__':
|
||||||
base = 512
|
base = 512
|
||||||
gridWidth = 10
|
gridWidth = 10
|
||||||
gridHeight = 10
|
gridHeight = 13
|
||||||
scale = base / gridWidth
|
scale = base / gridWidth
|
||||||
|
|
||||||
diagram = GridWithWeights(gridWidth, gridHeight)
|
diagram = GridWithWeights(gridWidth, gridHeight)
|
||||||
@ -66,13 +82,15 @@ if __name__ == '__main__':
|
|||||||
grid = CanvasGrid(agent_portrayal, gridWidth, gridHeight, scale * gridWidth, scale * gridHeight)
|
grid = CanvasGrid(agent_portrayal, gridWidth, gridHeight, scale * gridWidth, scale * gridHeight)
|
||||||
|
|
||||||
readyText = DisplayAttributeElement("phase")
|
readyText = DisplayAttributeElement("phase")
|
||||||
provided_itesm = DisplayAttributeElement("provided_items")
|
# current_item = DisplayPictureElement("current_item_recognition")
|
||||||
recognised_items = DisplayAttributeElement("recognised_items")
|
provided_itesm = DisplayItemListAttributeElement("provided_items")
|
||||||
ordersText = DisplayAttributeElement("orderList")
|
recognised_items = DisplayItemListAttributeElement("recognised_items")
|
||||||
fulfilled_orders = DisplayAttributeElement("fulfilled_orders")
|
ordersText = DisplayOrderList("orderList")
|
||||||
|
fulfilled_orders = DisplayOrderList("fulfilled_orders")
|
||||||
|
|
||||||
server = ModularServer(GameModel,
|
server = ModularServer(GameModel,
|
||||||
[grid, readyText, provided_itesm, recognised_items, ordersText, fulfilled_orders],
|
[grid, readyText, provided_itesm, recognised_items, ordersText,
|
||||||
|
fulfilled_orders],
|
||||||
"Automatyczny Wózek Widłowy",
|
"Automatyczny Wózek Widłowy",
|
||||||
{"width": gridHeight, "height": gridWidth, "graph": diagram}, )
|
{"width": gridHeight, "height": gridWidth, "graph": diagram}, )
|
||||||
|
|
||||||
|
48
visualization/DisplayItemListAttribute.py
Normal file
48
visualization/DisplayItemListAttribute.py
Normal file
@ -0,0 +1,48 @@
|
|||||||
|
from collections import Counter
|
||||||
|
from typing import List
|
||||||
|
|
||||||
|
from mesa.visualization.modules import TextElement
|
||||||
|
|
||||||
|
from data.Item import Item
|
||||||
|
from data.enum.ItemType import ItemType
|
||||||
|
|
||||||
|
|
||||||
|
class DisplayItemListAttributeElement(TextElement):
|
||||||
|
def __init__(self, attr_name):
|
||||||
|
'''
|
||||||
|
Create a new text attribute element.
|
||||||
|
|
||||||
|
Args:
|
||||||
|
attr_name: The name of the attribute to extract from the model.
|
||||||
|
|
||||||
|
Example return: "happy: 10"
|
||||||
|
'''
|
||||||
|
self.attr_name = attr_name
|
||||||
|
|
||||||
|
def render(self, model):
|
||||||
|
val = getattr(model, self.attr_name)
|
||||||
|
|
||||||
|
itemList: List[Item] = val
|
||||||
|
|
||||||
|
itemList = map(lambda x: x.real_type, itemList)
|
||||||
|
|
||||||
|
itemCounter = Counter(itemList)
|
||||||
|
|
||||||
|
# return self.attr_name + ":" + pprint.pformat(itemCounter)
|
||||||
|
res = self.attr_name + ":" + "<ul>"
|
||||||
|
|
||||||
|
for e in itemCounter:
|
||||||
|
key = e
|
||||||
|
val = itemCounter[key]
|
||||||
|
|
||||||
|
key_str = ""
|
||||||
|
if key == ItemType.DOOR:
|
||||||
|
key_str = "Door"
|
||||||
|
elif key == ItemType.SHELF:
|
||||||
|
key_str = "Shelf"
|
||||||
|
|
||||||
|
res += "<li>{}:{}</li>".format(key_str, val)
|
||||||
|
|
||||||
|
res += "</ul>"
|
||||||
|
|
||||||
|
return res
|
55
visualization/DisplayOrderList.py
Normal file
55
visualization/DisplayOrderList.py
Normal file
@ -0,0 +1,55 @@
|
|||||||
|
from collections import Counter
|
||||||
|
from typing import List
|
||||||
|
|
||||||
|
from mesa.visualization.modules import TextElement
|
||||||
|
|
||||||
|
from data.Order import Order
|
||||||
|
from data.enum.ItemType import ItemType
|
||||||
|
|
||||||
|
|
||||||
|
class DisplayOrderList(TextElement):
|
||||||
|
def __init__(self, attr_name):
|
||||||
|
'''
|
||||||
|
Create a new text attribute element.
|
||||||
|
|
||||||
|
Args:
|
||||||
|
attr_name: The name of the attribute to extract from the model.
|
||||||
|
|
||||||
|
Example return: "happy: 10"
|
||||||
|
'''
|
||||||
|
self.attr_name = attr_name
|
||||||
|
|
||||||
|
def render(self, model):
|
||||||
|
val = getattr(model, self.attr_name)
|
||||||
|
|
||||||
|
orderList: List[Order] = val
|
||||||
|
|
||||||
|
res = self.attr_name + ": <ol>"
|
||||||
|
|
||||||
|
for o in orderList:
|
||||||
|
if o is None:
|
||||||
|
continue
|
||||||
|
|
||||||
|
itemList = map(lambda x: x.real_type, o.items)
|
||||||
|
itemCounter = Counter(itemList)
|
||||||
|
|
||||||
|
item_str = "<ul>"
|
||||||
|
for e in itemCounter:
|
||||||
|
key = e
|
||||||
|
val = itemCounter[key]
|
||||||
|
|
||||||
|
key_str = ""
|
||||||
|
if key == ItemType.DOOR:
|
||||||
|
key_str = "Door"
|
||||||
|
elif key == ItemType.SHELF:
|
||||||
|
key_str = "Shelf"
|
||||||
|
|
||||||
|
item_str += f"<li>{key_str}:{val}</li>"
|
||||||
|
|
||||||
|
item_str += "</ul>"
|
||||||
|
|
||||||
|
res += f"<li> items: {item_str} priority: {o.priority} <br> Client: {vars(o.client_params)} </li>"
|
||||||
|
|
||||||
|
res += "</ol>"
|
||||||
|
|
||||||
|
return res
|
21
visualization/DisplayPictureElement.py
Normal file
21
visualization/DisplayPictureElement.py
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
from mesa.visualization.modules import TextElement
|
||||||
|
|
||||||
|
|
||||||
|
class DisplayPictureElement(TextElement):
|
||||||
|
def __init__(self, attr_name):
|
||||||
|
'''
|
||||||
|
Create a new text attribute element.
|
||||||
|
|
||||||
|
Args:
|
||||||
|
attr_name: The name of the attribute to extract from the model.
|
||||||
|
|
||||||
|
Example return: "happy: 10"
|
||||||
|
'''
|
||||||
|
self.attr_name = attr_name
|
||||||
|
|
||||||
|
def render(self, model):
|
||||||
|
val = getattr(model, self.attr_name)
|
||||||
|
if val is not None:
|
||||||
|
return self.attr_name + ': <img src="{}" alt="{}" style="width:148px; hei ght:148px;" >'.format(val, self.attr_name)
|
||||||
|
else:
|
||||||
|
return ""
|
Loading…
Reference in New Issue
Block a user