order_visualization #5
@ -141,8 +141,8 @@ class ForkliftAgent(AgentBase):
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[Action(ActionType.DROP_ITEM)]
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)
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self.current_item = None
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self.current_order_delivered_items.append(self.current_item)
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self.current_item = None
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self.item_station_completed = False
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def step(self) -> None:
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15
GameModel.py
15
GameModel.py
@ -71,12 +71,12 @@ class GameModel(Model):
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self.schedule.add(self.forklift_agent)
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self.agents.append(self.forklift_agent)
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self.display_agents: List[ItemDisplayAgent] = []
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self.item_display_agents: List[ItemDisplayAgent] = []
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# INITIALIZATION #
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print("############## INITIALIZATION ##############")
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self.phase = Phase.INIT
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self.initialize_grid(graph)
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self.initialize_grid(graph, item_display_pos)
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self.orderList: List[Order] = InitialStateFactory.generate_order_list(orders)
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self.fulfilled_orders: List[Order] = []
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self.forklift_agent.orderList = self.orderList
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@ -105,7 +105,7 @@ class GameModel(Model):
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print(actions)
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self.forklift_agent.queue_movement_actions(actions)
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def initialize_grid(self, graph: GridWithWeights):
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def initialize_grid(self, graph: GridWithWeights, item_display_pos):
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print("INITIALIZING GRID")
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# Add the agent to a random grid cell
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x = 5
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@ -126,6 +126,7 @@ class GameModel(Model):
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self.place_walls_agents(graph.walls)
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self.place_puddles(graph.puddles)
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self.place_packing_stations(graph.packingStations)
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self.place_order_items_display(item_display_pos)
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def place_dividers(self):
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for i in range(0, 10):
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@ -169,13 +170,19 @@ class GameModel(Model):
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def place_order_items_display(self, item_positions: List[GridLocation]):
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for p in item_positions:
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agent = ItemDisplayAgent(self, p)
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self.display_agents.append(agent)
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self.item_display_agents.append(agent)
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self.grid.place_agent(agent, p)
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def update_item_display(self):
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for index, item in enumerate(self.forklift_agent.current_order_delivered_items):
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if item is not None:
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self.item_display_agents[index].image = item.image
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def step(self):
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self.schedule.step()
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self.grid.remove_agent(self.forklift_agent)
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self.grid.place_agent(self.forklift_agent, self.forklift_agent.current_position)
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self.update_item_display()
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if self.phase == Phase.ITEM_RECOGNITION:
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if not self.item_recognised and self.forklift_agent.current_position == self.drop_off.location:
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@ -5,6 +5,7 @@ from data.Order import Order
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from data.enum.ItemType import ItemType
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from data.enum.Priority import Priority
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from util.ClientParamsFactory import ClientParamsFactory
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from util.PathByEnum import PathByEnum
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class InitialStateFactory:
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@ -83,4 +84,4 @@ class InitialStateFactory:
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@staticmethod
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def __generate_item() -> Item:
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randomly_picked_type = random.choice(list(ItemType))
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return Item(randomly_picked_type)
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return Item(randomly_picked_type, PathByEnum.get_random_path(randomly_picked_type))
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@ -6,9 +6,10 @@ from data.enum.ItemType import ItemType
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class Item:
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id_counter = count(start=0)
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def __init__(self, item_type: ItemType):
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def __init__(self, item_type: ItemType, image):
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self.id = next(self.id_counter)
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self.real_type = item_type
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self.image = image
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self.guessed_type = None
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def __repr__(self) -> str:
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13
main.py
13
main.py
@ -8,6 +8,7 @@ from tensorflow import keras
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from ForkliftAgent import ForkliftAgent
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from GameModel import GameModel
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from InitialStateFactory import InitialStateFactory
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from ItemDisplayAgent import ItemDisplayAgent
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from PatchAgent import PatchAgent
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from PatchType import PatchType
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from PictureVisualizationAgent import PictureVisualizationAgent
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@ -79,6 +80,18 @@ def agent_portrayal(agent):
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if isinstance(agent, PictureVisualizationAgent):
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portrayal = {"Shape": f"{agent.img}", "scale": 3.0, "Layer": 0}
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if isinstance(agent, ItemDisplayAgent):
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if agent is not None and agent.image is not None:
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portrayal = {"Shape": f"{agent.image}", "scale": 1.0, "Layer": 0}
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else:
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portrayal = \
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{"Shape": "rect",
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"Filled": "true",
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"Layer": 0,
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"Color": "black",
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"w": 1,
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"h": 1}
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return portrayal
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Loading…
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Block a user