from typing import List from InitialStateFactory import InitialStateFactory from data.GameConstants import GameConstants from decision.ActionType import ActionType from decision.State import State from util.PathDefinitions import GridLocation class StateTree: def __init__(self, initial_state_factory: InitialStateFactory, game_constants: GameConstants, initial_forklift_position: GridLocation): self.game_constants = game_constants parent = State( action_taken=ActionType.NONE, forklift_position=initial_forklift_position, pending_orders=initial_state_factory.generate_order_list(5), filled_orders=[], input_items=initial_state_factory.generate_input_sequence(20) ) def expansion(self, from_state: State) -> List[State]: return [] # a* na przestrzeni stanow # heura -> np manhatan # funkcja kosztu zroznicowany