SI_InteligentnyWozekWidlowy/main.py
2022-05-14 15:05:43 +02:00

87 lines
3.0 KiB
Python

import csv
import random
import pandas
import sklearn.tree
from mesa.visualization.ModularVisualization import ModularServer
from mesa.visualization.modules import CanvasGrid
from sklearn import metrics, preprocessing
from sklearn.model_selection import train_test_split
from sklearn.tree import DecisionTreeClassifier
from ClientParamsFactory import ClientParamsFactory
from ForkliftAgent import ForkliftAgent
from GameModel import GameModel
from PatchAgent import PatchAgent
from PatchType import PatchType
from data.enum.CompanySize import CompanySize
from data.enum.Direction import Direction
from data.enum.Priority import Priority
from tree.DecisionTree import DecisionTree
from util.PathDefinitions import GridWithWeights
colors = [
'blue', 'cyan', 'orange', 'yellow', 'magenta', 'purple', '#103d3e', '#9fc86c',
'#b4c2ed', '#31767d', '#31a5fa', '#ba96e0', '#fef3e4', '#6237ac', '#f9cacd', '#1e8123'
]
def agent_portrayal(agent):
if isinstance(agent, ForkliftAgent):
shape = ""
if agent.current_rotation == Direction.top:
shape = "img/image_top.png"
elif agent.current_rotation == Direction.right:
shape = "img/image_right.png"
elif agent.current_rotation == Direction.down:
shape = "img/image_down.png"
elif agent.current_rotation == Direction.left:
shape = "img/image_left.png"
portrayal = {"Shape": shape, "scale": 1.0, "Layer": 0}
if isinstance(agent, PatchAgent):
color = colors[0]
if agent.patch_type == PatchType.wall:
portrayal = {"Shape": "img/brick.webp", "scale": 1.0, "Layer": 0}
elif agent.patch_type == PatchType.dropOff:
portrayal = {"Shape": "img/truck.png", "scale": 1.0, "Layer": 0}
elif agent.patch_type == PatchType.pickUp:
portrayal = {"Shape": "img/okB00mer.png", "scale": 1.0, "Layer": 0}
elif agent.patch_type == PatchType.diffTerrain:
portrayal = {"Shape": "img/puddle.png", "scale": 1.0, "Layer": 0}
else:
color = colors[random.randrange(13) + 3]
portrayal = {"Shape": "rect",
"Filled": "true",
"Layer": 0,
"Color": color,
"w": 1,
"h": 1}
return portrayal
if __name__ == '__main__':
base = 512
gridWidth = 10
gridHeight = 10
scale = base / gridWidth
diagram4 = GridWithWeights(gridWidth, gridHeight)
diagram4.walls = [(6, 5), (6, 6), (6, 7), (6, 8), (2, 3), (2, 4), (3, 4), (4, 4), (6, 4)]
diagram5 = GridWithWeights(gridWidth, gridHeight)
diagram5.puddles = [(2, 2), (2, 5), (2, 6), (5, 4)]
grid = CanvasGrid(agent_portrayal, gridWidth, gridHeight, scale * gridWidth, scale * gridHeight)
server = ModularServer(GameModel,
[grid],
"Automatyczny Wózek Widłowy",
{"width": gridHeight, "height": gridWidth, "graph": diagram4, "graph2": diagram5},)
server.port = 8888
server.launch()