110 lines
3.3 KiB
Python
110 lines
3.3 KiB
Python
from enum import Enum
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from typing import Tuple, Dict
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from data import GameConstants, Direction
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def getHotSpot(game:GameConstants) -> (int, int):
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pass
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def isOrderReady(game:GameConstants) -> bool:
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pass
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def getReadyOrderId(game:GameConstants) -> int:
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pass
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class Action():
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def __init__(self, game: GameConstants):
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self.game = GameConstants
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def rotate(self, direction: Direction) -> GameConstants:
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self.game.agentDirection = direction
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pass
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def move(self) -> GameConstants:
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# w zaleznosci od kierunku napierdala do przodu
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pass
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def special(self) -> GameConstants:
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# w zaleznosci od miejsca gdzie jest i czy ma cos na lapie odklada albo bierze przedmiot
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pass
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def orderOut(self, orderId: int) -> GameConstants:
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# nalicza punkty wypierdalaorder i czysci orderStock
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pass
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def heuristic(a: Tuple[int, int], b: Tuple[int, int]) -> float:
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(x1, y1) = a
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(x2, y2) = b
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return abs(x1 - x2) + abs(y1 - y2)
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class PossibleMoves(Enum):
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move = 1
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rotateLeft = 2
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rotateDown = 3
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rotateRight = 4
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rotateTop = 5
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def getRotationEvaluation(direction: Direction):
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# get evaluationForMoveAfterRotation
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return 1.0
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def evaluateMoves(game: GameConstants) -> Dict:
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posibleMoves = Dict
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currPos = game.agentPos
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gameCopy = game.getCopy()
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getRotationEvaluation()
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posibleMoves[PossibleMoves.move] = heuristic(currPos, Action(gameCopy).move().agentPos)
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posibleMoves[PossibleMoves.rotateTop] = getRotationEvaluation(Direction.Direction.top)
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posibleMoves[PossibleMoves.rotateLeft] = getRotationEvaluation(Direction.Direction.left)
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posibleMoves[PossibleMoves.rotateDown] = getRotationEvaluation(Direction.Direction.down)
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posibleMoves[PossibleMoves.rotateRight] = getRotationEvaluation(Direction.Direction.right)
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return posibleMoves
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def getIndex(value: float, dict: Dict) -> PossibleMoves:
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for key, val in dict:
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if val == value:
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return key
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def getMaxFromList(list: [float]) -> float:
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maxi = -10000000
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for i in range(len(list)):
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if list[i] > maxi:
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maxi = list[i]
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return maxi
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def getBestPossibleMove(game: GameConstants) -> PossibleMoves:
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movesDict = evaluateMoves()
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bestChoice = getMaxFromList(movesDict.values())
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return getIndex(bestChoice, movesDict)
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def getBestMove(game: GameConstants) -> GameConstants:
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gameCopy = game.getCopy()
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bestPossibleMove = getBestPossibleMove(gameCopy)
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if bestPossibleMove == PossibleMoves.move:
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return Action(gameCopy).move()
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elif bestPossibleMove == PossibleMoves.rotateTop:
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return Action(gameCopy).rotate(Direction.Direction.top)
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elif bestPossibleMove == PossibleMoves.rotateLeft:
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return Action(gameCopy).rotate(Direction.Direction.left)
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elif bestPossibleMove == PossibleMoves.rotateDown:
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return Action(gameCopy).rotate(Direction.Direction.down)
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else:
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return Action(gameCopy).rotate(Direction.Direction.right)
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def nastepnik(game: GameConstants) -> GameConstants:
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if isOrderReady(game) > -1:
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return Action(game.getCopy()).orderOut(getReadyOrderId(game))
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elif game.agentPos == getHotSpot(game):
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return Action(game.getCopy()).special()
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else:
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return getBestMove(game)
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