WMICraft/logic/health_bar.py

63 lines
2.0 KiB
Python
Raw Normal View History

2022-04-11 17:51:46 +02:00
import pygame
from common.constants import BAR_ANIMATION_SPEED, GRID_CELL_SIZE
from common.colors import FONT_DARK, ORANGE, WHITE, RED, GREEN, BLACK
2022-04-11 17:51:46 +02:00
class HealthBar:
def __init__(self, screen, rect: pygame.rect, current_hp, max_hp, calculate_xy=False, calculate_size=False):
self.health_ratio = None
2022-04-11 17:51:46 +02:00
self.rect = rect
self.screen = screen
2022-04-11 17:51:46 +02:00
self.current_hp = current_hp
self.target_hp = current_hp
self.max_hp = max_hp
self.width = self.rect.width
self.height = self.rect.height
self.x = self.rect.x
self.y = self.rect.y
self.calculate_xy = calculate_xy
self.calculate_size = calculate_size
self.update_stats()
def update(self):
self.show()
self.update_stats()
def update_stats(self):
if self.calculate_size:
self.width = int(GRID_CELL_SIZE * 0.9)
self.height = int(GRID_CELL_SIZE * 0.05)
else:
self.x = self.rect.x
self.y = self.rect.y
if self.calculate_xy:
self.x = int(GRID_CELL_SIZE * 0.1) + self.rect.x
self.y = int(GRID_CELL_SIZE/2) + self.rect.y
else:
self.width = self.rect.width
self.height = self.rect.height
self.health_ratio = self.max_hp / self.width
2022-04-11 17:51:46 +02:00
def take_dmg(self, dmg_taken):
if self.target_hp > 0:
self.target_hp -= dmg_taken
elif self.target_hp < 0:
self.target_hp = 0
def heal(self, amount):
if self.target_hp < self.max_hp:
self.target_hp += amount
elif self.target_hp > self.max_hp:
self.target_hp = self.max_hp
def show(self):
pygame.Surface.fill(self.screen, BLACK, (self.x-1, self.y-1, self.width+2, self.height+2))
pygame.Surface.fill(self.screen, RED, (self.x, self.y, self.width, self.height))
pygame.Surface.fill(self.screen, GREEN, (self.x, self.y, int(self.target_hp * self.health_ratio)-1, self.height))
2022-04-11 17:51:46 +02:00