forked from s464965/WMICraft
67 lines
2.4 KiB
Python
67 lines
2.4 KiB
Python
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import sys
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import pygame
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from common.colors import WHITE, FONT_DARK
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from common.helpers import draw_text
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from ui.screens.credits import Credits
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from ui.screens.options import Options
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from ui.screens.screen import Screen
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class MainMenu(Screen):
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def __init__(self, screen, clock, bg, btn_play_action, btn_options_action, btn_credits_action):
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super().__init__('main_menu', screen, clock)
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self.click = False
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self.bg = bg
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self.btn_play_action = btn_play_action
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self.btn_options_action = btn_options_action
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self.btn_credits_action = btn_credits_action
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def display_screen(self):
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running = True
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while running:
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self.screen.blit(self.bg, (0, 0))
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pygame.draw.rect(self.screen, (255, 255, 255), pygame.Rect(800, 100, 400, 500), 0, 5)
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draw_text('MAIN MENU', FONT_DARK, self.screen, 850, 150, 30, True)
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mx, my = pygame.mouse.get_pos()
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button_1 = pygame.Rect(850, 250, 300, 50)
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button_2 = pygame.Rect(850, 350, 300, 50)
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button_3 = pygame.Rect(850, 450, 300, 50)
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if button_1.collidepoint((mx, my)):
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if self.click:
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self.btn_play_action()
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if button_2.collidepoint((mx, my)):
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if self.click:
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self.btn_options_action()
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if button_3.collidepoint((mx, my)):
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if self.click:
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self.btn_credits_action()
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pygame.draw.rect(self.screen, (0, 191, 255), button_1, 0, 4)
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draw_text('PLAY', WHITE, self.screen, 870, 255)
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pygame.draw.rect(self.screen, (0, 191, 255), button_2, 0, 4)
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draw_text('OPTIONS', WHITE, self.screen, 870, 355)
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pygame.draw.rect(self.screen, (0, 191, 255), button_3, 0, 4)
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draw_text('CREDITS', WHITE, self.screen, 870, 455)
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self.click = False
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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pygame.quit()
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sys.exit()
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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pygame.quit()
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sys.exit()
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if event.type == pygame.MOUSEBUTTONDOWN:
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if event.button == 1:
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self.click = True
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pygame.display.update()
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self.clock.tick(60)
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