forked from s464965/WMICraft
Merge pull request 'fixed hp directions' (#26) from code_fix into master
Reviewed-on: s464965/WMICraft#26
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@ -47,7 +47,7 @@ class DecisionTree:
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opponents_parsed = []
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for opponent in opponents:
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opponents_parsed.append(
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(manhattan_distance(current_knight.position, opponent.position), parse_hp(opponent.current_hp)))
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(manhattan_distance(current_knight.position, opponent.position), parse_hp(opponent.health_bar.current_hp)))
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prediction = self.get_prediction(tower_dist=distance_to_castle, tower_hp=castle.current_hp,
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mob1_dist=monsters_parsed[0][0], mob1_hp=monsters_parsed[0][1],
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@ -56,7 +56,7 @@ class DecisionTree:
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opp2_dist=opponents_parsed[1][0], opp2_hp=opponents_parsed[1][1],
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opp3_dist=opponents_parsed[2][0], opp3_hp=opponents_parsed[2][1],
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opp4_dist=opponents_parsed[3][0], opp4_hp=opponents_parsed[3][1],
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agent_hp=current_knight.current_hp)
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agent_hp=current_knight.health_bar.current_hp)
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print(prediction)
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if prediction == 'tower': # castle...
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return castle_neighbors(grid, castle_bottom_right_row=castle.position[0],
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