forked from s464965/WMICraft
zmiana rzedow z sprite.Group na pythonowa tablice
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parent
37eb63705d
commit
5700cd89c8
@ -28,9 +28,9 @@ class Grid:
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podkladka[rzad][kolumna] = 2
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podkladka[rzad][kolumna] = 2
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else:
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else:
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drzewa = drzewa - 1
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drzewa = drzewa - 1
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print(podkladka)
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for row in range(ROWS):
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for row in range(ROWS):
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self.grid.append(pygame.sprite.Group())
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self.grid.append([])
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for column in range(COLUMNS):
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for column in range(COLUMNS):
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box_rect = [(GRID_CELL_PADDING + GRID_CELL_WIDTH) * column + GRID_CELL_PADDING + 7,
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box_rect = [(GRID_CELL_PADDING + GRID_CELL_WIDTH) * column + GRID_CELL_PADDING + 7,
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(GRID_CELL_PADDING + GRID_CELL_HEIGHT) * row + GRID_CELL_PADDING + 7,
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(GRID_CELL_PADDING + GRID_CELL_HEIGHT) * row + GRID_CELL_PADDING + 7,
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@ -57,7 +57,7 @@ class Grid:
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else:
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else:
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self.free_fields.append(field)
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self.free_fields.append(field)
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self.grid[row].add(field)
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self.grid[row].append(pygame.sprite.Group(field))
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def update(self, screen):
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def update(self, screen):
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self.draw(screen)
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self.draw(screen)
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@ -72,4 +72,5 @@ class Grid:
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pygame.draw.rect(screen, (255, 255, 255), pygame.Rect(5, 5, bg_width, bg_height), 0, BORDER_RADIUS)
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pygame.draw.rect(screen, (255, 255, 255), pygame.Rect(5, 5, bg_width, bg_height), 0, BORDER_RADIUS)
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for fields_row in self.grid:
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for fields_row in self.grid:
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fields_row.draw(screen)
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for fields in fields_row:
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fields.draw(screen)
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