forked from s464965/WMICraft
Merge pull request 'added castle;' (#10) from castle into master
Reviewed-on: s464965/WMICraft#10
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commit
65afafb642
@ -17,6 +17,10 @@ MONSTER_SPAWN_WIDTH = 19
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MONSTER_SPAWN_HEIGHT = 15
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MONSTER_SPAWN_FIRST_COL = 4
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MONSTER_SPAWN_FIRST_ROW = 0
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CASTLE_SPAWN_WIDTH = 6
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CASTLE_SPAWN_HEIGHT = 5
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CASTLE_SPAWN_FIRST_ROW = 7
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CASTLE_SPAWN_FIRST_COL = 9
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TILES = [
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'grass1.png',
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'grass2.png',
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@ -3,10 +3,9 @@ import sys
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import pygame
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from common.colors import FONT_DARK, WHITE
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from common.constants import GAME_TITLE, WINDOW_WIDTH, WINDOW_HEIGHT, FPS_COUNT, TILES, COLUMNS, KNIGHTS_SPAWN_WIDTH, \
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KNIGHTS_SPAWN_FIRST_ROW, KNIGHTS_SPAWN_HEIGHT, KNIGHTS_SPAWN_FIRST_COL, MONSTER_SPAWN_WIDTH, MONSTER_SPAWN_HEIGHT, \
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MONSTER_SPAWN_FIRST_COL, MONSTER_SPAWN_FIRST_ROW
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from common.constants import *
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from common.helpers import draw_text
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from models.castle import Castle
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from models.knight import Knight
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from models.monster import Monster
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from ui.logs import Logs
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@ -90,6 +89,7 @@ class Game:
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knights_sprite_group = pygame.sprite.Group()
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monsters_sprite_group = pygame.sprite.Group()
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castle_sprite_group = pygame.sprite.Group()
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knights_left = self.generate_knights_team(knights_sprite_group)
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knights_right = self.generate_knights_team(knights_sprite_group)
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@ -104,12 +104,17 @@ class Game:
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spawn_right_team.spawn()
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spawned_monsters = self.generate_monster(monsters_sprite_group)
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monster_spawn = Spawner(grid, spawned_monsters, width=MONSTER_SPAWN_WIDTH, height=MONSTER_SPAWN_HEIGHT,
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pos_row = MONSTER_SPAWN_FIRST_ROW, pos_column=MONSTER_SPAWN_FIRST_COL)
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pos_row=MONSTER_SPAWN_FIRST_ROW, pos_column=MONSTER_SPAWN_FIRST_COL)
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monster_spawn.spawn_monsters()
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spawned_castle = self.generate_castle(castle_sprite_group)
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castle_spawn = Spawner(grid, [spawned_castle], width=CASTLE_SPAWN_WIDTH, height=CASTLE_SPAWN_HEIGHT,
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pos_row=CASTLE_SPAWN_FIRST_ROW, pos_column=CASTLE_SPAWN_FIRST_COL)
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castle_spawn.spawn()
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while running:
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self.screen.blit(self.bg, (0, 0))
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@ -127,6 +132,7 @@ class Game:
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knights_sprite_group.draw(self.screen)
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monsters_sprite_group.draw(self.screen)
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castle_sprite_group.draw(self.screen)
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pygame.display.update()
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self.clock.tick(FPS_COUNT)
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@ -147,3 +153,9 @@ class Game:
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monsters.append(monster)
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monsters_sprite_group.add(monster)
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return monsters
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@staticmethod
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def generate_castle(castle_sprite_group):
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castle = Castle()
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castle_sprite_group.add(castle)
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return castle
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15
models/castle.py
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15
models/castle.py
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@ -0,0 +1,15 @@
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import pygame.image
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class Castle(pygame.sprite.Sprite):
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images = []
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def __init__(self):
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super().__init__()
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self.image = pygame.image.load("./resources/textures/castle.png")
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self.image = pygame.transform.scale(self.image, (78, 78))
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self.images.append(self.image)
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self.rect = self.image.get_rect()
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castle_list = pygame.sprite.Group()
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self.health = 80
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BIN
resources/textures/castle.png
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BIN
resources/textures/castle.png
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After Width: | Height: | Size: 73 KiB |
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