forked from s464965/WMICraft
feat: result function
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fbbb521a4b
commit
6c27199988
@ -11,6 +11,10 @@ RIGHT = 'RIGHT'
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UP = 'UP'
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DOWN = 'DOWN'
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TURN_LEFT = 'TURN_LEFT'
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TURN_RIGHT = 'TURN_RIGHT'
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FORWARD = 'FORWARD'
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directions = {
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LEFT: (0, -1),
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RIGHT: (0, 1),
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@ -18,10 +22,6 @@ directions = {
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DOWN: (1, 0)
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}
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TURN_LEFT = 'TURN_LEFT'
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TURN_RIGHT = 'TURN_RIGHT'
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FORWARD = 'FORWARD'
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@dataclass
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class State:
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@ -93,8 +93,42 @@ def remove_forward(possible_actions: List[str]) -> None:
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possible_actions.remove(FORWARD)
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def result(state: State, action: str, grid: List[List[str]]) -> State:
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pass
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def result(state: State, action: str) -> State:
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new_state = State(state.position, state.direction)
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if state.direction == UP:
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if action == TURN_LEFT:
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new_state.direction = LEFT
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elif action == TURN_RIGHT:
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new_state.direction = RIGHT
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elif action == FORWARD:
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new_state.position = next_position(state.position, UP)
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elif state.direction == DOWN:
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if action == TURN_LEFT:
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new_state.direction = RIGHT
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elif action == TURN_RIGHT:
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new_state.direction = LEFT
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elif action == FORWARD:
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new_state.position = next_position(state.position, DOWN)
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elif state.direction == LEFT:
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if action == TURN_LEFT:
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new_state.direction = DOWN
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elif action == TURN_RIGHT:
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new_state.direction = UP
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elif action == FORWARD:
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new_state.position = next_position(state.position, LEFT)
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elif state.direction == RIGHT:
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if action == TURN_LEFT:
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new_state.direction = UP
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elif action == TURN_RIGHT:
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new_state.direction = DOWN
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elif action == FORWARD:
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new_state.position = next_position(state.position, RIGHT)
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return new_state
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def goal_test(state: State, goal_list: List[Tuple[int, int]]) -> bool:
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