refactor: Game class

This commit is contained in:
korzepadawid 2022-03-04 20:10:55 +01:00
parent bed39e9c44
commit 9f1ca750f1
2 changed files with 44 additions and 41 deletions

41
game.py Normal file
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@ -0,0 +1,41 @@
import pygame
GAME_TITLE = 'WMICraft'
WINDOW_HEIGHT = 900
WINDOW_WIDTH = 900
GRID_CELL_PADDING = 3
GRID_CELL_WIDTH = 42
GRID_CELL_HEIGHT = 42
ROWS = 20
COLUMNS = 20
FPS_COUNT = 60
GREEN = (0, 255, 0)
class Game:
def __init__(self):
pygame.init()
pygame.display.set_caption(GAME_TITLE)
pygame.display.set_icon(pygame.image.load('resources/icons/sword.png'))
self.screen = pygame.display.set_mode((WINDOW_HEIGHT, WINDOW_WIDTH))
self.clock = pygame.time.Clock()
def start(self):
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
self.draw_grid()
pygame.display.update()
self.clock.tick(FPS_COUNT)
pygame.quit()
def draw_grid(self):
for row in range(ROWS):
for column in range(COLUMNS):
box_rect = [(GRID_CELL_PADDING + GRID_CELL_WIDTH) * column + GRID_CELL_PADDING,
(GRID_CELL_PADDING + GRID_CELL_HEIGHT) * row + GRID_CELL_PADDING,
GRID_CELL_WIDTH,
GRID_CELL_HEIGHT]
pygame.draw.rect(self.screen, GREEN, box_rect)

44
main.py
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@ -1,43 +1,5 @@
import pygame
pygame.init()
GAME_TITLE = 'WMICraft'
WINDOW_HEIGHT = 900
WINDOW_WIDTH = 900
GRID_CELL_PADDING = 3
GRID_CELL_WIDTH = 42
GRID_CELL_HEIGHT = 42
GREEN = (0, 255, 0)
screen = pygame.display.set_mode((WINDOW_HEIGHT, WINDOW_WIDTH))
pygame.display.set_caption(GAME_TITLE)
icon = pygame.image.load('resources/icons/sword.png')
pygame.display.set_icon(icon)
def draw_grid():
for row in range(20):
for column in range(20):
box_rect = [(GRID_CELL_PADDING + GRID_CELL_WIDTH) * column + GRID_CELL_PADDING,
(GRID_CELL_PADDING + GRID_CELL_HEIGHT) * row + GRID_CELL_PADDING,
GRID_CELL_WIDTH,
GRID_CELL_HEIGHT]
pygame.draw.rect(screen, GREEN, box_rect)
def main():
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
draw_grid()
pygame.display.update()
pygame.quit()
from game import Game
if __name__ == '__main__':
main()
game = Game()
game.start()