forked from s464965/WMICraft
niekompletny update potworów
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@ -13,6 +13,10 @@ KNIGHTS_SPAWN_WIDTH = 4
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KNIGHTS_SPAWN_HEIGHT = 5
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KNIGHTS_SPAWN_FIRST_ROW = 8
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KNIGHTS_SPAWN_FIRST_COL = 0
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MONSTER_SPAWN_WIDTH = 19
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MONSTER_SPAWN_HEIGHT = 15
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MONSTER_SPAWN_FIRST_COL = 4
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MONSTER_SPAWN_FIRST_ROW = 0
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TILES = [
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'grass1.png',
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'grass2.png',
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@ -4,7 +4,8 @@ import pygame
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from common.colors import FONT_DARK, WHITE
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from common.constants import GAME_TITLE, WINDOW_WIDTH, WINDOW_HEIGHT, FPS_COUNT, TILES, COLUMNS, KNIGHTS_SPAWN_WIDTH, \
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KNIGHTS_SPAWN_FIRST_ROW, KNIGHTS_SPAWN_HEIGHT, KNIGHTS_SPAWN_FIRST_COL
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KNIGHTS_SPAWN_FIRST_ROW, KNIGHTS_SPAWN_HEIGHT, KNIGHTS_SPAWN_FIRST_COL, MONSTER_SPAWN_WIDTH, MONSTER_SPAWN_HEIGHT, \
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MONSTER_SPAWN_FIRST_COL, MONSTER_SPAWN_FIRST_ROW
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from common.helpers import draw_text
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from models.knight import Knight
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from models.monster import Monster
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@ -88,6 +89,7 @@ class Game:
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logs = Logs()
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knights_sprite_group = pygame.sprite.Group()
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monsters_sprite_group = pygame.sprite.Group()
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knights_left = self.generate_knights_team(knights_sprite_group)
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knights_right = self.generate_knights_team(knights_sprite_group)
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@ -101,6 +103,13 @@ class Game:
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spawn_left_team.spawn()
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spawn_right_team.spawn()
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spawned_monsters = self.generate_monster((monsters_sprite_group))
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monster_spawn = Spawner(grid, spawned_monsters, width=MONSTER_SPAWN_WIDTH, height=MONSTER_SPAWN_HEIGHT,
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pos_row = MONSTER_SPAWN_FIRST_ROW, pos_column=MONSTER_SPAWN_FIRST_COL)
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monster_spawn.spawn_monster()
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while running:
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self.screen.blit(self.bg, (0, 0))
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@ -117,9 +126,10 @@ class Game:
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logs.draw(self.screen)
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knights_sprite_group.draw(self.screen)
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monster1 = Monster(self.screen, "./resources/textures/dragon.png")
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monster_list = pygame.sprite.Group()
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monster_list.add(monster1)
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monsters_sprite_group.draw(self.screen)
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# monster1 = Monster(self.screen)
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# monster_list = pygame.sprite.Group()
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# monster_list.add(monster1)
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pygame.display.update()
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self.clock.tick(FPS_COUNT)
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@ -131,3 +141,11 @@ class Game:
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knights.append(knight)
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knights_sprite_group.add(knight)
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return knights
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@staticmethod
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def generate_monster(monsters_sprite_group):
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monsters = []
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monster1 = Monster()
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monsters.append(monster1)
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monsters_sprite_group.add(monster1)
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return monsters
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@ -26,3 +26,18 @@ class Spawner:
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obj.rect.y = coords[random_tile][1]
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coords.pop(random_tile)
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obj.update()
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def spawn_monster(self):
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coords = []
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for row in range(self.pos_row, (self.pos_row + self.width)):
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for column in range(self.pos_column, (self.pos_column + self.height)):
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if self.grid.grid[row][column].texture_path != "water.png" and self.grid.grid[row][column].texture_path != "grass_with_tree.jpg" and not ((10 <=column <=14) and (8 <= row <= 12)):
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coords.append([(GRID_CELL_PADDING + GRID_CELL_WIDTH) * column + GRID_CELL_PADDING + 7,
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(GRID_CELL_PADDING + GRID_CELL_HEIGHT) * row + GRID_CELL_PADDING + 7])
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for obj in self.objs_to_spawn_list:
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random_tile = random.randint(0, len(coords) - 1)
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obj.rect.x = coords[random_tile][0]
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obj.rect.y = coords[random_tile][1]
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coords.pop(random_tile)
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obj.update()
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@ -1,5 +1,5 @@
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import pygame.image
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import random
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class Knight(pygame.sprite.Sprite):
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def __init__(self, img):
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@ -9,5 +9,7 @@ class Knight(pygame.sprite.Sprite):
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self.image = pygame.transform.scale(self.image, (40, 40))
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self.images.append(self.image)
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self.rect = self.image.get_rect()
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self.health = random.randrange(7, 12)
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self.attack = random.randrange(3, 7)
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knights_list = pygame.sprite.Group()
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@ -1,17 +1,21 @@
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import pygame.image
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import random
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class Monster(pygame.sprite.Sprite):
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images = []
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def __init__(self, screen, img):
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def __init__(self):
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super().__init__()
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self.images = []
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self.image = pygame.image.load("./resources/textures/dragon.png")
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self.image = pygame.transform.scale(self.image, (40, 40))
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self.images.append(self.image)
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self.rect = self.image.get_rect()
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monster_list = pygame.sprite.Group()
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x = 337 + 41 * 5
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y = 214 + 41 * 7
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pygame.draw.rect(screen, (255, 255, 255), pygame.Rect(x, y, 40, 40), 0, 0)
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screen.blit(self.image, (x, y))
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#x = 337 + 41 * 5
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#y = 214 + 41 * 7
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#pygame.draw.rect(screen, (255, 255, 255), pygame.Rect(x, y, 40, 40), 0, 0)
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#screen.blit(self.image, (x, y))
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self.health = random.randrange(15, 25)
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self.attack = random.randrange(2, 10)
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