forked from s464965/WMICraft
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smart_logs
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38b1d3eb68 |
@ -86,7 +86,7 @@ class Game:
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running = True
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running = True
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grid = Grid(self.tiles)
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grid = Grid(self.tiles)
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stats = Stats()
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stats = Stats()
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logs = Logs()
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logs = Logs(self.screen)
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knights_sprite_group = pygame.sprite.Group()
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knights_sprite_group = pygame.sprite.Group()
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monsters_sprite_group = pygame.sprite.Group()
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monsters_sprite_group = pygame.sprite.Group()
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@ -118,7 +118,7 @@ class Game:
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castle_spawn.spawn()
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castle_spawn.spawn()
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# grid.put_on_tile(0, 0, knights_left[0])
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# grid.put_on_tile(0, 0, knights_left[0])
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i = 0 # log testing
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while running:
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while running:
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self.screen.blit(self.bg, (0, 0))
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self.screen.blit(self.bg, (0, 0))
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@ -129,10 +129,13 @@ class Game:
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if event.type == pygame.KEYDOWN:
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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if event.key == pygame.K_ESCAPE:
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running = False
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running = False
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if event.key == pygame.K_SPACE: # log testing
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logs.enqueue_log(f'AI: Zmiana pozycji na (4, {i}).')
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i = i + 1
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grid.update(self.screen)
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grid.update(self.screen)
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stats.draw(self.screen)
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stats.draw(self.screen)
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logs.draw(self.screen)
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logs.draw()
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knights_sprite_group.draw(self.screen)
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knights_sprite_group.draw(self.screen)
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monsters_sprite_group.draw(self.screen)
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monsters_sprite_group.draw(self.screen)
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29
ui/logs.py
29
ui/logs.py
@ -1,3 +1,5 @@
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from queue import Queue
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import pygame
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import pygame
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from common.colors import FONT_DARK, ORANGE, WHITE
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from common.colors import FONT_DARK, ORANGE, WHITE
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@ -6,20 +8,31 @@ from common.helpers import draw_text
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class Logs:
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class Logs:
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def __init__(self):
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def __init__(self, screen):
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self.grid = []
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self.log_queue = Queue(maxsize=7)
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self.screen = screen
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def draw(self, screen):
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def draw(self):
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x = (GRID_CELL_PADDING + GRID_CELL_WIDTH) * COLUMNS + BORDER_WIDTH + 15
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x = (GRID_CELL_PADDING + GRID_CELL_WIDTH) * COLUMNS + BORDER_WIDTH + 15
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y = 470
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y = 470
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# background
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# background
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pygame.draw.rect(screen, WHITE, pygame.Rect(x, y, 340, 323), 0, BORDER_RADIUS)
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pygame.draw.rect(self.screen, WHITE, pygame.Rect(x, y, 340, 323), 0, BORDER_RADIUS)
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# title
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# title
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draw_text('LOGS', FONT_DARK, screen, x + 120, y + 10, 36)
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draw_text('LOGS', FONT_DARK, self.screen, x + 120, y + 10, 36)
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pygame.draw.rect(screen, ORANGE, pygame.Rect(x, y + 65, 340, 3))
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pygame.draw.rect(self.screen, ORANGE, pygame.Rect(x, y + 65, 340, 3))
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# texts
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# texts
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draw_text('AI Blue: Zniszczyła fortecę (4, 8).', FONT_DARK, screen, x + 35, y + 90, 16)
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next_y = y + 90
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draw_text('AI Red: Zniszczyła fortecę (12, 5).', FONT_DARK, screen, x + 35, y + 120, 16)
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i = 0
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start = len(self.log_queue.queue) - 1
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for idx in range(start, -1, -1):
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draw_text(self.log_queue.queue[idx], FONT_DARK, self.screen, x + 35, next_y + i * 30, 16)
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i = i + 1
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def enqueue_log(self, text):
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if self.log_queue.full():
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self.log_queue.get()
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self.log_queue.put(text)
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self.draw()
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