import pygame import time from logic.health_bar import HealthBar from common.colors import FONT_DARK, ORANGE, WHITE, RED from common.constants import COLUMNS, GRID_CELL_PADDING, GRID_CELL_SIZE, BORDER_WIDTH, BORDER_RADIUS from common.helpers import draw_text class Stats: def __init__(self, screen, list_knights_blue, list_knights_red): self.grid = [] self.list_knights_blue = list_knights_blue self.list_knights_red = list_knights_red self.screen = screen self.x = (GRID_CELL_PADDING + GRID_CELL_SIZE) * COLUMNS + BORDER_WIDTH + 15 self.y = 5 self.blue_team_hp_bar = HealthBar(self.screen, pygame.Rect(self.x + 30, self.y + 210, 100, 15), current_hp=sum([knight.get_current_hp() for knight in self.list_knights_blue]), max_hp=sum([knight.get_max_hp() for knight in self.list_knights_blue])) self.red_team_hp_bar = HealthBar(self.screen, pygame.Rect(self.x + 210, self.y + 210, 100, 15), current_hp=sum([knight.get_current_hp() for knight in self.list_knights_red]), max_hp=sum([knight.get_max_hp() for knight in self.list_knights_red])) def update(self): # background pygame.draw.rect(self.screen, WHITE, pygame.Rect(self.x, self.y, 340, 450), 0, BORDER_RADIUS) # title draw_text('STATS', FONT_DARK, self.screen, self.x + 120, self.y + 10, 36) pygame.draw.rect(self.screen, ORANGE, pygame.Rect(self.x, self.y + 65, 340, 3)) # shields shield_blue = pygame.image.load('./resources/textures/shield_blue.png') shield_red = pygame.image.load('./resources/textures/shield_red.png') self.screen.blit(shield_blue, (self.x + 20, self.y + 80)) self.screen.blit(shield_red, (self.x + 200, self.y + 80)) draw_text('VS', FONT_DARK, self.screen, self.x + 150, self.y + 120, 36) # HP bars self.red_team_hp_bar.take_dmg(self.red_team_hp_bar.current_hp - sum([knight.get_current_hp() for knight in self.list_knights_red])) self.blue_team_hp_bar.take_dmg(self.blue_team_hp_bar.current_hp - sum([knight.get_current_hp() for knight in self.list_knights_blue])) self.red_team_hp_bar.update() self.blue_team_hp_bar.update() # texts draw_text('Rycerze: ' + str(len(self.list_knights_blue)), FONT_DARK, self.screen, self.x + 35, self.y + 240, 18) # blue draw_text('Rycerze: 4', FONT_DARK, self.screen, self.x + 215, self.y + 240, 18) # points pygame.draw.rect(self.screen, ORANGE, pygame.Rect(self.x, self.y + 390, 340, 3)) draw_text('PUNKTY: 10', FONT_DARK, self.screen, self.x + 35, self.y + 408, 18, True) draw_text('PUNKTY: 10', FONT_DARK, self.screen, self.x + 215, self.y + 408, 18, True)