import pygame


def draw_text(text, color, surface, x, y, text_size=30, is_bold=False):
    if is_bold:
        font = pygame.font.Font('resources/fonts/Poppins-SemiBold.ttf', text_size)
    else:
        font = pygame.font.Font('resources/fonts/Poppins-Regular.ttf', text_size)
    textobj = font.render(text, 1, color)
    textrect = textobj.get_rect()
    textrect.topleft = (x, y)
    surface.blit(textobj, textrect)