from random import randrange from typing import List import numpy as np import numpy.typing as npt from common import Position from const import * class Genome: grid: npt.NDArray knights_red: List[Position] knights_blue: List[Position] waters: List[Position] trees: List[Position] sands: List[Position] monsters: List[Position] def __init__(self): self.grid = np.zeros((ROWS, COLUMNS), dtype=int) # todo: spawning castle, monsters, sand, trees in the same way as bellow self.knights_red = spawn_objects_in_given_area( grid=self.grid, object_alias=MAP_ALIASES.get("KNIGHT_RED"), objects_count=KNIGHTS_PER_TEAM_COUNT, spawn_position_start=Position(row=LEFT_KNIGHTS_SPAWN_FIRST_ROW, col=LEFT_KNIGHTS_SPAWN_FIRST_COL), width=KNIGHTS_SPAWN_WIDTH, height=KNIGHTS_SPAWN_HEIGHT ) self.knights_blue = spawn_objects_in_given_area( grid=self.grid, object_alias=MAP_ALIASES.get("KNIGHT_BLUE"), objects_count=KNIGHTS_PER_TEAM_COUNT, spawn_position_start=Position(row=RIGHT_KNIGHTS_SPAWN_FIRST_ROW, col=RIGHT_KNIGHTS_SPAWN_FIRST_COL), width=KNIGHTS_SPAWN_WIDTH, height=KNIGHTS_SPAWN_HEIGHT ) spawn_objects_in_given_area( grid=self.grid, object_alias=MAP_ALIASES.get("CASTLE"), objects_count=4, spawn_position_start=Position(row=7, col=9), width=2, height=2 ) self.waters = spawn_objects_in_given_area(grid=self.grid, object_alias=MAP_ALIASES.get("WATER"), objects_count=WATER_COUNT) self.trees = spawn_objects_in_given_area(grid=self.grid, object_alias=MAP_ALIASES.get("TREE"), objects_count=TREE_COUNT) self.sands = spawn_objects_in_given_area(grid=self.grid, object_alias=MAP_ALIASES.get("SAND"), objects_count=SAND_COUNT) self.monsters = spawn_objects_in_given_area(grid=self.grid, object_alias=MAP_ALIASES.get("MONSTER"), objects_count=MONSTERS_COUNT) def is_empty(grid: npt.NDArray, position: Position) -> bool: return grid[position.row, position.col] in [MAP_ALIASES.get("GRASS"), MAP_ALIASES.get("SAND")] def is_invalid_area(spawn_position_start, height, width) -> bool: return spawn_position_start.row + height - 1 < 0 or \ spawn_position_start.row + height - 1 >= ROWS or \ spawn_position_start.col + width - 1 < 0 or \ spawn_position_start.col + width - 1 >= COLUMNS def spawn_objects_in_given_area(grid: npt.NDArray, object_alias: str, objects_count: int = 1, spawn_position_start: Position = Position(row=0, col=0), width: int = COLUMNS, height: int = ROWS) -> List[Position]: if is_invalid_area(spawn_position_start, height, width): raise ValueError("Invalid spawn area") objects_remaining = int(objects_count) positions = [] while objects_remaining > 0: row = randrange(spawn_position_start.row, spawn_position_start.row + height) col = randrange(spawn_position_start.col, spawn_position_start.col + width) position = Position(row=row, col=col) if is_empty(grid=grid, position=position): grid[position.row, position.col] = object_alias positions.append(position) objects_remaining -= 1 return positions