forked from s464965/WMICraft
45 lines
1.7 KiB
Python
45 lines
1.7 KiB
Python
import pygame
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from common.colors import FONT_DARK, ORANGE, WHITE, RED
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from common.constants import COLUMNS, GRID_CELL_PADDING, GRID_CELL_WIDTH, BORDER_WIDTH, BORDER_RADIUS
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from common.helpers import draw_text
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class Stats:
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def __init__(self):
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self.grid = []
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def draw(self, screen):
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x = (GRID_CELL_PADDING + GRID_CELL_WIDTH) * COLUMNS + BORDER_WIDTH + 15
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y = 5
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# background
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pygame.draw.rect(screen, WHITE, pygame.Rect(x, y, 340, 450), 0, BORDER_RADIUS)
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# title
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draw_text('STATS', FONT_DARK, screen, x + 120, y + 10, 36)
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pygame.draw.rect(screen, ORANGE, pygame.Rect(x, y + 65, 340, 3))
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# shields
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shield_blue = pygame.image.load('./resources/textures/shield_blue.png')
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shield_red = pygame.image.load('./resources/textures/shield_red.png')
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screen.blit(shield_blue, (x + 20, y + 80))
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screen.blit(shield_red, (x + 200, y + 80))
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draw_text('VS', FONT_DARK, screen, x + 150, y + 120, 36)
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# HP bars
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pygame.draw.rect(screen, RED, pygame.Rect(x + 30, y + 210, 100, 15), 0, 4)
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pygame.draw.rect(screen, RED, pygame.Rect(x + 210, y + 210, 100, 15), 0, 4)
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# texts
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draw_text('Rycerze: 2', FONT_DARK, screen, x + 35, y + 240, 18)
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draw_text('Fortece: 1', FONT_DARK, screen, x + 35, y + 270, 18)
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draw_text('Rycerze: 4', FONT_DARK, screen, x + 215, y + 240, 18)
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draw_text('Fortece: 0', FONT_DARK, screen, x + 215, y + 270, 18)
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# points
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pygame.draw.rect(screen, ORANGE, pygame.Rect(x, y + 390, 340, 3))
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draw_text('PUNKTY: 10', FONT_DARK, screen, x + 35, y + 408, 18, True)
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draw_text('PUNKTY: 10', FONT_DARK, screen, x + 215, y + 408, 18, True)
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