forked from s464965/WMICraft
38 lines
1.5 KiB
Python
38 lines
1.5 KiB
Python
import random
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import pygame
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from common.constants import ROWS, COLUMNS, GRID_CELL_PADDING, GRID_CELL_WIDTH, GRID_CELL_HEIGHT, BORDER_WIDTH, \
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BORDER_RADIUS
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from .field import Field
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class Grid:
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def __init__(self, textures):
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self.textures = textures
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self.grid = []
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for row in range(ROWS):
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self.grid.append([])
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for _ in range(COLUMNS):
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texture_path, converted_texture = self.get_random_texture()
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field = Field(texture_path, converted_texture)
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self.grid[row].append(field)
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def get_random_texture(self):
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texture_index = random.randint(0, len(self.textures) - 1)
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return self.textures[texture_index]
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def draw(self, screen):
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bg_width = (GRID_CELL_PADDING + GRID_CELL_WIDTH) * COLUMNS + BORDER_WIDTH
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bg_height = (GRID_CELL_PADDING + GRID_CELL_HEIGHT) * ROWS + BORDER_WIDTH
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pygame.draw.rect(screen, (255, 255, 255), pygame.Rect(5, 5, bg_width, bg_height), 0, BORDER_RADIUS)
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for row in range(ROWS):
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for column in range(COLUMNS):
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box_rect = [(GRID_CELL_PADDING + GRID_CELL_WIDTH) * column + GRID_CELL_PADDING + 7,
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(GRID_CELL_PADDING + GRID_CELL_HEIGHT) * row + GRID_CELL_PADDING + 7,
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GRID_CELL_WIDTH,
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GRID_CELL_HEIGHT]
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image = self.grid[row][column].converted_texture
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screen.blit(pygame.transform.scale(image, (GRID_CELL_WIDTH, GRID_CELL_HEIGHT)), box_rect)
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